Tone.js/Tone/instrument/Monophonic.ts
2024-05-06 10:55:55 -04:00

156 lines
4.2 KiB
TypeScript

import { FrequencyClass } from "../core/type/Frequency.js";
import {
Cents,
Frequency,
NormalRange,
Seconds,
Time,
} from "../core/type/Units.js";
import { optionsFromArguments } from "../core/util/Defaults.js";
import { noOp } from "../core/util/Interface.js";
import { Instrument, InstrumentOptions } from "../instrument/Instrument.js";
import { Signal } from "../signal/Signal.js";
import { timeRange } from "../core/util/Decorator.js";
type onSilenceCallback = (instrument: Monophonic<any>) => void;
export interface MonophonicOptions extends InstrumentOptions {
portamento: Seconds;
onsilence: onSilenceCallback;
detune: Cents;
}
/**
* Abstract base class for other monophonic instruments to extend.
*/
export abstract class Monophonic<
Options extends MonophonicOptions,
> extends Instrument<Options> {
/**
* The glide time between notes.
*/
@timeRange(0)
portamento: Seconds;
/**
* Invoked when the release has finished and the output is silent.
*/
onsilence: onSilenceCallback;
/**
* The instrument's frequency signal.
*/
abstract readonly frequency: Signal<"frequency">;
/**
* The instrument's detune control signal.
*/
abstract readonly detune: Signal<"cents">;
constructor(options?: Partial<MonophonicOptions>);
constructor() {
const options = optionsFromArguments(
Monophonic.getDefaults(),
arguments
);
super(options);
this.portamento = options.portamento;
this.onsilence = options.onsilence;
}
static getDefaults(): MonophonicOptions {
return Object.assign(Instrument.getDefaults(), {
detune: 0,
onsilence: noOp,
portamento: 0,
});
}
/**
* Trigger the attack of the note optionally with a given velocity.
* @param note The note to trigger.
* @param time When the note should start.
* @param velocity The velocity determines how "loud" the note will be.
* @example
* const synth = new Tone.Synth().toDestination();
* // trigger the note a half second from now at half velocity
* synth.triggerAttack("C4", "+0.5", 0.5);
*/
triggerAttack(
note: Frequency | FrequencyClass,
time?: Time,
velocity: NormalRange = 1
): this {
this.log("triggerAttack", note, time, velocity);
const seconds = this.toSeconds(time);
this._triggerEnvelopeAttack(seconds, velocity);
this.setNote(note, seconds);
return this;
}
/**
* Trigger the release portion of the envelope.
* @param time If no time is given, the release happens immediately.
* @example
* const synth = new Tone.Synth().toDestination();
* synth.triggerAttack("C4");
* // trigger the release a second from now
* synth.triggerRelease("+1");
*/
triggerRelease(time?: Time): this {
this.log("triggerRelease", time);
const seconds = this.toSeconds(time);
this._triggerEnvelopeRelease(seconds);
return this;
}
/**
* Internal method which starts the envelope attack
*/
protected abstract _triggerEnvelopeAttack(
time: Seconds,
velocity: NormalRange
): void;
/**
* Internal method which starts the envelope release
*/
protected abstract _triggerEnvelopeRelease(time: Seconds): void;
/**
* Get the level of the output at the given time. Measures
* the envelope(s) value at the time.
* @param time The time to query the envelope value
* @return The output level between 0-1
*/
abstract getLevelAtTime(time: Time): NormalRange;
/**
* Set the note at the given time. If no time is given, the note
* will set immediately.
* @param note The note to change to.
* @param time The time when the note should be set.
* @example
* const synth = new Tone.Synth().toDestination();
* synth.triggerAttack("C4");
* // change to F#6 in one quarter note from now.
* synth.setNote("F#6", "+4n");
*/
setNote(note: Frequency | FrequencyClass, time?: Time): this {
const computedTime = this.toSeconds(time);
const computedFrequency =
note instanceof FrequencyClass ? note.toFrequency() : note;
if (this.portamento > 0 && this.getLevelAtTime(computedTime) > 0.05) {
const portTime = this.toSeconds(this.portamento);
this.frequency.exponentialRampTo(
computedFrequency,
portTime,
computedTime
);
} else {
this.frequency.setValueAtTime(computedFrequency, computedTime);
}
return this;
}
}