mirror of
https://github.com/Tonejs/Tone.js
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60 lines
No EOL
1.3 KiB
JavaScript
60 lines
No EOL
1.3 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/GreaterThanZero"], function(Tone){
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"use strict";
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/**
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* @class [OR](https://en.wikipedia.org/wiki/OR_gate)
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* the inputs together. True if at least one of the inputs is true.
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*
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* @extends {Tone.SignalBase}
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* @constructor
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* @param {number} [inputCount=2] the input count
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* @example
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* var or = new Tone.OR(2);
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* var sigA = new Tone.Signal(0)connect(or, 0, 0);
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* var sigB = new Tone.Signal(1)connect(or, 0, 1);
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* //output of or is 1 because at least
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* //one of the inputs is equal to 1.
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*/
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Tone.OR = function(inputCount){
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inputCount = this.defaultArg(inputCount, 2);
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Tone.call(this, inputCount, 0);
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/**
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* a private summing node
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* @type {GainNode}
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* @private
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*/
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this._sum = this.context.createGain();
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/**
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* @type {Tone.Equal}
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* @private
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*/
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this._gtz = this.output = new Tone.GreaterThanZero();
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//make each of the inputs an alias
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for (var i = 0; i < inputCount; i++){
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this.input[i] = this._sum;
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}
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this._sum.connect(this._gtz);
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};
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Tone.extend(Tone.OR, Tone.SignalBase);
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/**
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* clean up
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* @returns {Tone.OR} this
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*/
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Tone.OR.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._gtz.dispose();
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this._gtz = null;
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this._sum.disconnect();
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this._sum = null;
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return this;
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};
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return Tone.OR;
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}); |