Tone.js/Tone/signal/OR.js
2015-07-04 15:25:37 -04:00

60 lines
No EOL
1.3 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/GreaterThanZero"], function(Tone){
"use strict";
/**
* @class [OR](https://en.wikipedia.org/wiki/OR_gate)
* the inputs together. True if at least one of the inputs is true.
*
* @extends {Tone.SignalBase}
* @constructor
* @param {number} [inputCount=2] the input count
* @example
* var or = new Tone.OR(2);
* var sigA = new Tone.Signal(0)connect(or, 0, 0);
* var sigB = new Tone.Signal(1)connect(or, 0, 1);
* //output of or is 1 because at least
* //one of the inputs is equal to 1.
*/
Tone.OR = function(inputCount){
inputCount = this.defaultArg(inputCount, 2);
Tone.call(this, inputCount, 0);
/**
* a private summing node
* @type {GainNode}
* @private
*/
this._sum = this.context.createGain();
/**
* @type {Tone.Equal}
* @private
*/
this._gtz = this.output = new Tone.GreaterThanZero();
//make each of the inputs an alias
for (var i = 0; i < inputCount; i++){
this.input[i] = this._sum;
}
this._sum.connect(this._gtz);
};
Tone.extend(Tone.OR, Tone.SignalBase);
/**
* clean up
* @returns {Tone.OR} this
*/
Tone.OR.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._gtz.dispose();
this._gtz = null;
this._sum.disconnect();
this._sum = null;
return this;
};
return Tone.OR;
});