mirror of
https://github.com/Tonejs/Tone.js
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105 lines
No EOL
2.5 KiB
JavaScript
105 lines
No EOL
2.5 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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"use strict";
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/**
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* @class Tone.Compressor is a thin wrapper around the Web Audio
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* [DynamicsCompressorNode](http://webaudio.github.io/web-audio-api/#the-dynamicscompressornode-interface).
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* Compression reduces the volume of loud sounds or amplifies quiet sounds
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* by narrowing or "compressing" an audio signal's dynamic range.
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* Read more on [Wikipedia](https://en.wikipedia.org/wiki/Dynamic_range_compression).
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*
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* @extends {Tone}
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* @constructor
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* @param {Decibels|Object} [threshold] The value above which the compression starts to be applied.
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* @param {Positive} [ratio] The gain reduction ratio.
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* @example
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* var comp = new Tone.Compressor(-30, 3);
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*/
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Tone.Compressor = function(){
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var options = this.optionsObject(arguments, ["threshold", "ratio"], Tone.Compressor.defaults);
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/**
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* the compressor node
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* @type {DynamicsCompressorNode}
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* @private
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*/
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this._compressor = this.input = this.output = this.context.createDynamicsCompressor();
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/**
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* the threshold vaue
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* @type {Decibels}
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* @signal
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*/
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this.threshold = this._compressor.threshold;
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/**
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* The attack parameter
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* @type {Time}
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* @signal
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*/
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this.attack = new Tone.Signal(this._compressor.attack, Tone.Type.Time);
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/**
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* The release parameter
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* @type {Time}
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* @signal
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*/
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this.release = new Tone.Signal(this._compressor.release, Tone.Type.Time);
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/**
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* The knee parameter
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* @type {Decibels}
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* @signal
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*/
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this.knee = this._compressor.knee;
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/**
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* The ratio value
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* @type {Number}
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* @signal
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*/
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this.ratio = this._compressor.ratio;
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//set the defaults
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this._readOnly(["knee", "release", "attack", "ratio", "threshold"]);
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this.set(options);
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};
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Tone.extend(Tone.Compressor);
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/**
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* @static
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* @const
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* @type {Object}
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*/
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Tone.Compressor.defaults = {
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"ratio" : 12,
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"threshold" : -24,
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"release" : 0.25,
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"attack" : 0.003,
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"knee" : 30
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};
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/**
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* clean up
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* @returns {Tone.Compressor} this
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*/
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Tone.Compressor.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._writable(["knee", "release", "attack", "ratio", "threshold"]);
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this._compressor.disconnect();
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this._compressor = null;
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this.attack.dispose();
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this.attack = null;
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this.release.dispose();
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this.release = null;
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this.threshold = null;
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this.ratio = null;
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this.knee = null;
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return this;
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};
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return Tone.Compressor;
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}); |