mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-29 13:03:06 +00:00
f17249691d
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
121 lines
3.2 KiB
TypeScript
121 lines
3.2 KiB
TypeScript
import { Effect, EffectOptions } from "./Effect";
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import { Positive } from "../core/type/Units";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { WaveShaper } from "../signal/WaveShaper";
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export interface ChebyshevOptions extends EffectOptions {
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order: Positive;
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oversample: OverSampleType;
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}
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/**
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* Chebyshev is a waveshaper which is good
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* for making different types of distortion sounds.
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* Note that odd orders sound very different from even ones,
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* and order = 1 is no change.
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* Read more at [music.columbia.edu](http://music.columbia.edu/cmc/musicandcomputers/chapter4/04_06.php).
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* @example
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* // create a new cheby
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* const cheby = new Tone.Chebyshev(50).toDestination();
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* // create a monosynth connected to our cheby
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* const synth = new Tone.MonoSynth().connect(cheby);
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* synth.triggerAttackRelease("C2", 0.4);
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* @category Effect
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*/
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export class Chebyshev extends Effect<ChebyshevOptions> {
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readonly name: string = "Chebyshev";
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/**
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* The private waveshaper node
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*/
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private _shaper: WaveShaper;
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/**
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* holds onto the order of the filter
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*/
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private _order: number;
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/**
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* @param order The order of the chebyshev polynomial. Normal range between 1-100.
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*/
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constructor(order?: Positive);
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constructor(options?: Partial<ChebyshevOptions>);
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constructor() {
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super(optionsFromArguments(Chebyshev.getDefaults(), arguments, ["order"]));
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const options = optionsFromArguments(Chebyshev.getDefaults(), arguments, ["order"]);
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this._shaper = new WaveShaper({
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context: this.context,
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length: 4096
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});
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this._order = options.order;
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this.connectEffect(this._shaper);
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this.order = options.order;
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this.oversample = options.oversample;
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}
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static getDefaults(): ChebyshevOptions {
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return Object.assign(Effect.getDefaults(), {
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order: 1,
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oversample: "none" as "none"
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});
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}
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/**
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* get the coefficient for that degree
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* @param x the x value
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* @param degree
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* @param memo memoize the computed value. this speeds up computation greatly.
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*/
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private _getCoefficient(x: number, degree: number, memo: Map<number, number>): number {
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if (memo.has(degree)) {
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return memo.get(degree) as number;
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} else if (degree === 0) {
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memo.set(degree, 0);
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} else if (degree === 1) {
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memo.set(degree, x);
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} else {
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memo.set(degree, 2 * x * this._getCoefficient(x, degree - 1, memo) - this._getCoefficient(x, degree - 2, memo));
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}
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return memo.get(degree) as number;
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}
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/**
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* The order of the Chebyshev polynomial which creates the equation which is applied to the incoming
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* signal through a Tone.WaveShaper. The equations are in the form:
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* ```
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* order 2: 2x^2 + 1
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* order 3: 4x^3 + 3x
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* ```
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* @min 1
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* @max 100
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*/
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get order(): Positive {
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return this._order;
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}
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set order(order) {
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this._order = order;
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this._shaper.setMap((x => {
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return this._getCoefficient(x, order, new Map());
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}));
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}
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/**
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* The oversampling of the effect. Can either be "none", "2x" or "4x".
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*/
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get oversample(): OverSampleType {
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return this._shaper.oversample;
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}
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set oversample(oversampling) {
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this._shaper.oversample = oversampling;
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}
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dispose(): this {
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super.dispose();
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this._shaper.dispose();
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return this;
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}
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}
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