mirror of
https://github.com/Tonejs/Tone.js
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73 lines
No EOL
1.9 KiB
JavaScript
73 lines
No EOL
1.9 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Add", "Tone/signal/Negate", "Tone/signal/Signal"], function(Tone){
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"use strict";
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/**
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* @class Subtract the signal connected to <code>input[1]</code> from the signal connected
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* to <code>input[0]</code>. If an argument is provided in the constructor, the
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* signals <code>.value</code> will be subtracted from the incoming signal.
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*
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* @extends {Tone.Signal}
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* @constructor
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* @param {number=} value The value to subtract from the incoming signal. If the value
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* is omitted, it will subtract the second signal from the first.
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* @example
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* var sub = new Tone.Subtract(1);
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* var sig = new Tone.Signal(4).connect(sub);
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* //the output of sub is 3.
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* @example
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* var sub = new Tone.Subtract();
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* var sigA = new Tone.Signal(10);
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* var sigB = new Tone.Signal(2.5);
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* sigA.connect(sub, 0, 0);
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* sigB.connect(sub, 0, 1);
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* //output of sub is 7.5
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*/
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Tone.Subtract = function(value){
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Tone.call(this, 2, 0);
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/**
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* the summing node
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* @type {GainNode}
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* @private
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*/
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this._sum = this.input[0] = this.output = this.context.createGain();
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/**
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* negate the input of the second input before connecting it
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* to the summing node.
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* @type {Tone.Negate}
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* @private
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*/
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this._neg = new Tone.Negate();
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/**
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* the node where the value is set
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* @private
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* @type {Tone.Signal}
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*/
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this._value = this.input[1] = new Tone.Signal(value);
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this._value.chain(this._neg, this._sum);
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};
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Tone.extend(Tone.Subtract, Tone.Signal);
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/**
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* Clean up.
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* @returns {Tone.SignalBase} this
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*/
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Tone.Subtract.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._neg.dispose();
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this._neg = null;
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this._sum.disconnect();
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this._sum = null;
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this._value.dispose();
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this._value = null;
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return this;
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};
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return Tone.Subtract;
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}); |