Tone.js/examples/stepSequencer.html
2014-09-09 15:30:53 -04:00

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HTML

<html>
<head>
<title>STEP SEQUENCER</title>
<!-- <meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no"> -->
<script type="text/javascript" src="./deps/jquery.min.js"></script>
<script type="text/javascript" src="./deps/jquery-ui.js"></script>
<script type="text/javascript" src="./deps/jquery.ui.touch-punch.js"></script>
<script type="text/javascript" src="../build/Tone.js"></script>
<script type="text/javascript" src="./Widgets.js"></script>
<script type="text/javascript" src="./ExampleList.js"></script>
<link rel="stylesheet" type="text/css" href="./style/widgets.css">
<link rel="stylesheet" type="text/css" href="./style/jquery-ui.css">
</head>
<body>
<div id="Container">
<div id="Explanation">
Tone.Transport
<br>
<br>
Tone.Transport is the application-wide timekeeper. It uses an OscillatorNode
as it's clock source which enables sample-accurate scheduling as well as
tempo-curves and automation. This example uses Tone.Transport.setInterval
to invoke a callback every 16th note.
</div>
<div id="Content">
<div id="Loading">LOADING...</div>
<div id = "StartButton"></div>
<div id = "Sequencer"></div>
</div>
<script type="text/javascript">
/* globals Tone, GUI */
var keys = new Tone.MultiSampler({
"A" : "./audio/casio/A1.mp3",
"C#" : "./audio/casio/Cs2.mp3",
"E" : "./audio/casio/E2.mp3",
"F#" : "./audio/casio/Fs2.mp3",
}, function(){
$("#Loading").remove();
startCheckbox.enable();
});
keys.toMaster();
var stepNumber = 0;
var noteNames = ["A", "C#", "E", "F#"];
var checkboxes = [];
var indicators = [];
Tone.Transport.setLoopEnd("1m");
Tone.Transport.loop = true;
Tone.Transport.setInterval(function(time){
//remove the old indicator
$(".Lit").removeClass("Lit");
//light up the new one
indicators[stepNumber].addClass("Lit");
stepNumber++;
stepNumber = stepNumber % 16;
//get the current column
for (var i = 0; i < checkboxes.length; i++){
var box = checkboxes[i][stepNumber];
if (box.isChecked()){
keys.triggerAttack(noteNames[i], time);
}
}
}, "16n");
// GUI //
var sequencer = $("#Sequencer");
//the indicator of the beat
function makeIndicator(){
for (var beat = 0; beat < 16; beat++){
var indicator = $("<div>", {"class" : "Indicator"}).appendTo(sequencer);
indicators.push(indicator);
}
sequencer.append("<br><br>");
}
//1 row for each instrument
//16 beats in each row
function makeCheckboxes(){
for (var row = 0; row < 4; row++){
checkboxes[row] = [];
for (var beat = 0; beat < 16; beat++){
var checkbox = new GUI.Checkbox(sequencer, function(){}, "", "");
checkboxes[row].push(checkbox);
//randomly set some as checked initially
if (Math.random() < 0.25){
checkbox.check(true);
}
}
sequencer.append("<br>");
}
}
new GUI.TopBar(Tone);
var startButton = $("#StartButton");
var startCheckbox = new GUI.Checkbox(startButton, function(on){
if (on){
Tone.Transport.start();
} else {
Tone.Transport.stop();
}
}, "start", "stop");
startCheckbox.disable();
makeIndicator();
makeCheckboxes();
var slider = new GUI.Slider($("#Content"), function(val){
var scaled = val * 30 + 100;
Tone.Transport.setBpm(scaled);
return scaled;
}, 120, "tempo");
slider.render(20/30);
</script>
<style type="text/css">
#Content {
width: 470px;
}
#Content #Sequencer .Checkbox{
margin-top: 0px;
width: 25px;
height: 25px;
}
#Content #Sequencer .Checkbox .ui-button-text {
height: 100%;
width: 100%;
padding: 0px;
}
#Content #Sequencer .Indicator{
position: relative;
float: left;
width: 25px;
height: 25px;
border-radius: 50%;
margin: 1.5px;
background-color: yellow;
opacity: 0;
transition: opacity 0.1s;
}
#Content #Sequencer .Indicator.Lit{
opacity: 1;
}
.Slider {
margin-top: 20px;
width: 60%;
margin-left: 20%;
}
#Content #StartButton {
margin-bottom: 10px;
width: 60%;
margin-left: 20%;
}
#Content #StartButton .Checkbox{
width: 100%;
}
</style>
</body>
</html>