Tone.js/Tone/effect/PingPongDelay.js
2014-08-20 17:10:12 -04:00

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2.6 KiB
JavaScript

define(["Tone/core/Tone", "Tone/effect/FeedbackDelay", "Tone/signal/Split", "Tone/signal/Merge"], function(Tone){
/**
* PingPongDelay is a dual delay effect where the echo is heard first in one channel and next in the opposite channel
*
* @constructor
* @extends {Tone}
* @param {Tone.Time=} delayTime is the interval between consecutive echos
*/
Tone.PingPongDelay = function(delayTime){
Tone.call(this);
/**
* merge the delayed signal
*/
this._merger = new Tone.Merge();
/**
* each channel (left/right) gets a feedback delay
* @type {Tone.FeedbackDelay}
*/
this.leftDelay = new Tone.FeedbackDelay(delayTime);
/**
* @type {Tone.FeedbackDelay}
*/
this.rightDelay = new Tone.FeedbackDelay(delayTime);
//connect it up
this.input.connect(this.leftDelay);
this.input.connect(this.rightDelay);
//disconnect the feedback lines to connect them to the other delay
// http://jvzaudio.files.wordpress.com/2011/04/delay-f43.gif
this.leftDelay._feedbackGain.disconnect();
this.rightDelay._feedbackGain.disconnect();
this.leftDelay._feedbackGain.connect(this.rightDelay.effectSend);
this.rightDelay._feedbackGain.connect(this.leftDelay.effectSend);
this.leftDelay.connect(this._merger.left);
this.rightDelay.connect(this._merger.right);
this._merger.connect(this.output);
//initial vals;
this.setDelayTime(this.defaultArg(delayTime, 0.25));
};
Tone.extend(Tone.PingPongDelay);
/**
* setDelayTime
*
* @param {Tone.Time} delayTime
*/
Tone.PingPongDelay.prototype.setDelayTime = function(delayTime){
this.leftDelay.setDelayTime(delayTime);
this.rightDelay.setDelayTime(delayTime * 2);
};
/**
* setFeedback
*
* @param {number} feedback (0 - 1)
*/
Tone.PingPongDelay.prototype.setFeedback = function(feedback){
this.leftDelay.setFeedback(feedback);
this.rightDelay.setFeedback(feedback);
};
/**
* setWet
*
* @param {number} wet (0 - 1)
*/
Tone.PingPongDelay.prototype.setWet = function(wet){
this.leftDelay.setWet(wet);
this.rightDelay.setWet(wet);
};
/**
* setDry
*
* @param {number} dry (0 - 1)
*/
Tone.PingPongDelay.prototype.setDry = function(dry){
this.leftDelay.setDry(dry);
this.rightDelay.setDry(dry);
};
/**
* clean up
*/
Tone.PingPongDelay.prototype.dispose = function(){
this.leftDelay.dispose();
this.rightDelay.dispose();
this._merger.dispose();
this.input.disconnect();
this.output.disconnect();
this.leftDelay = null;
this.rightDelay = null;
this._merger = null;
this.input = null;
this.output = null;
};
return Tone.PingPongDelay;
});