Tone.js/Tone/signal/Route.js
2015-06-19 00:52:04 -04:00

116 lines
No EOL
2.6 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/Equal", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class Route a single input to the specified output.
*
* @constructor
* @extends {Tone.SignalBase}
* @param {number} [outputCount=2] the number of inputs the switch accepts
* @example
* var route = new Tone.Route(4);
* var signal = new Tone.Signal(3).connect(route);
* route.select(0);
* //signal is routed through output 0
* route.select(3);
* //signal is now routed through output 3
*/
Tone.Route = function(outputCount){
outputCount = this.defaultArg(outputCount, 2);
Tone.call(this, 1, outputCount);
/**
* The control signal.
* @type {Number}
* @signal
*/
this.gate = new Tone.Signal(0);
this._readOnly("gate");
//make all the inputs and connect them
for (var i = 0; i < outputCount; i++){
var routeGate = new RouteGate(i);
this.output[i] = routeGate;
this.gate.connect(routeGate.selecter);
this.input.connect(routeGate);
}
};
Tone.extend(Tone.Route, Tone.SignalBase);
/**
* Routes the signal to one of the outputs and close the others.
* @param {number} [which=0] Open one of the gates (closes the other).
* @param {Time} [time=now] The time when the switch will open.
* @returns {Tone.Route} this
*/
Tone.Route.prototype.select = function(which, time){
//make sure it's an integer
which = Math.floor(which);
this.gate.setValueAtTime(which, this.toSeconds(time));
return this;
};
/**
* Clean up.
* @returns {Tone.Route} this
*/
Tone.Route.prototype.dispose = function(){
this._writable("gate");
this.gate.dispose();
this.gate = null;
for (var i = 0; i < this.output.length; i++){
this.output[i].dispose();
this.output[i] = null;
}
Tone.prototype.dispose.call(this);
return this;
};
////////////START HELPER////////////
/**
* helper class for Tone.Route representing a single gate
* @constructor
* @extends {Tone}
* @private
*/
var RouteGate = function(num){
/**
* the selector
* @type {Tone.Equal}
*/
this.selecter = new Tone.Equal(num);
/**
* the gate
* @type {GainNode}
*/
this.gate = this.input = this.output = this.context.createGain();
//connect the selecter to the gate gain
this.selecter.connect(this.gate.gain);
};
Tone.extend(RouteGate);
/**
* clean up
* @private
*/
RouteGate.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this.selecter.dispose();
this.selecter = null;
this.gate.disconnect();
this.gate = null;
};
////////////END HELPER////////////
//return Tone.Route
return Tone.Route;
});