mirror of
https://github.com/Tonejs/Tone.js
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63 lines
1.6 KiB
JavaScript
63 lines
1.6 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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"use strict";
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/**
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* @class Multiply two incoming signals. Or, if a number is given in the constructor,
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* multiplies the incoming signal by that value.
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*
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* @constructor
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* @extends {Tone.Signal}
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* @param {number=} value Constant value to multiple. If no value is provided,
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* it will return the product of the first and second inputs
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* @example
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* var mult = new Tone.Multiply();
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* var sigA = new Tone.Signal(3);
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* var sigB = new Tone.Signal(4);
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* sigA.connect(mult, 0, 0);
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* sigB.connect(mult, 0, 1);
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* //output of mult is 12.
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* @example
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* var mult = new Tone.Multiply(10);
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* var sig = new Tone.Signal(2).connect(mult);
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* //the output of mult is 20.
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*/
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Tone.Multiply = function(value){
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Tone.call(this, 2, 0);
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/**
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* the input node is the same as the output node
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* it is also the GainNode which handles the scaling of incoming signal
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*
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* @type {GainNode}
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* @private
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*/
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this._mult = this.input[0] = this.output = this.context.createGain();
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/**
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* the scaling parameter
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* @type {AudioParam}
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* @private
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*/
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this._value = this.input[1] = this.output.gain;
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this._value.value = this.defaultArg(value, 0);
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};
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Tone.extend(Tone.Multiply, Tone.Signal);
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/**
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* clean up
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* @returns {Tone.Multiply} this
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*/
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Tone.Multiply.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._mult.disconnect();
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this._mult = null;
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this._value = null;
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return this;
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};
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return Tone.Multiply;
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});
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