Tone.js/Tone/signal/Equal.js
2015-06-20 15:50:57 -04:00

70 lines
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1.5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/EqualZero", "Tone/signal/Subtract", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class Output 1 if the signal is equal to the value, otherwise outputs 0.
* Can accept two signals if connected to inputs 0 and 1.
*
* @constructor
* @extends {Tone.SignalBase}
* @param {number=} value The number to compare the incoming signal to
* @example
* var eq = new Tone.Equal(3);
* var sig = new Tone.Signal(3).connect(eq);
* //the output of eq is 1.
*/
Tone.Equal = function(value){
Tone.call(this, 2, 0);
/**
* subtract the value from the incoming signal
*
* @type {Tone.Add}
* @private
*/
this._sub = this.input[0] = new Tone.Subtract(value);
/**
* @type {Tone.EqualZero}
* @private
*/
this._equals = this.output = new Tone.EqualZero();
this._sub.connect(this._equals);
this.input[1] = this._sub.input[1];
};
Tone.extend(Tone.Equal, Tone.SignalBase);
/**
* The value to compare to the incoming signal.
* @memberOf Tone.Equal#
* @type {number}
* @name value
*/
Object.defineProperty(Tone.Equal.prototype, "value", {
get : function(){
return this._sub.value;
},
set : function(value){
this._sub.value = value;
}
});
/**
* Clean up.
* @returns {Tone.Equal} this
*/
Tone.Equal.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._equals.dispose();
this._equals = null;
this._sub.dispose();
this._sub = null;
return this;
};
return Tone.Equal;
});