mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
277 lines
8.2 KiB
HTML
277 lines
8.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>VISUALIZING ENVELOPES</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
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<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://unpkg.com/@webcomponents/webcomponentsjs@^2/webcomponents-bundle.js"></script>
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<script src="../build/Tone.js"></script>
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<script src="./js/tonejs-ui.js"></script>
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<script src="./js/p5.js"></script>
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</head>
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<body>
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<style type="text/css">
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canvas {
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position: absolute;
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top: 0px;
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z-index: -1;
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left: 0px;
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}
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</style>
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<tone-example>
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<tone-explanation label="Tone with p5.js">
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Access the envelopes current value to synchronize visuals. This sketch uses <a href="https://p5js.org" target="_blank">p5.js</a> for canvas rendering.
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<br><br>
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Example by <a href="https://github.com/polyrhythmatic">polyrhythmatic</a>
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</tone-explanation>
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<tone-content>
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<tone-play-toggle></tone-play-toggle>
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</tone-content>
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<tone-drawer collapsed>
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<tone-filter frequency id="hihatFilter" collapsed label="Hihat Filter"></tone-filter>
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<tone-noise-synth id="openHiHat" collapsed label="Open Hihat"></tone-noise-synth>
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<tone-noise-synth id="closedHiHat" collapsed label="Closed Hihat"></tone-noise-synth>
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<tone-oscillator id="bassOsc" collapsed label="Bass Osc" sourcetype="pulse"></tone-oscillator>
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<tone-filter frequency id="bassFilter" collapsed label="Bass Filter"></tone-filter>
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<tone-envelope id="bassEnvelope" collapsed label="Bass Envelope"></tone-envelope>
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<tone-oscillator frequency id="bleep" collapsed label="Bleep"></tone-oscillator>
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<tone-envelope id="bleepEnvelope" collapsed label="Bleep Envelope"></tone-envelope>
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<tone-oscillator frequency id="kickOsc" collapsed label="Kick Oscillator"></tone-oscillator>
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<tone-envelope id="kickEnvelope" collapsed label="Kick Envelope"></tone-envelope>
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<tone-frequency-envelope id="kickFreqEnvelope" collapsed label="Kick Frequency Envelope"></tone-frequency-envelope>
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</tone-drawer>
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</tone-example>
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<script type="text/javascript">
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function FunkyShape(){}
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/*
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FunkyShape init gives initial and offset values for
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the perlin noise functions in update.
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Giving different initial values ensures that
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each funky shape follows its own funky path
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*/
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FunkyShape.prototype.init = function(xInc, yInc, xOff, yOff, radius){
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this.xInc = xInc;
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this.yInc = yInc;
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this.xOff = xOff;
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this.yOff = yOff;
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this.radius = radius;
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this.xPos = 0;
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this.yPos = 0;
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};
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//updates the x, y, and radius values of the shape
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FunkyShape.prototype.update = function(envelope){
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this.xPos = noise(this.xOff) * width;
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this.yPos = noise(this.yOff) * height;
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this.xOff += this.xInc;
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this.yOff += this.yInc;
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this.sRadius = this.radius * envelope;
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return {
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"xPos" : this.xPos,
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"yPos" : this.yPos,
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"radius" : this.sRadius
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};
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};
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//using our FunkyShape class
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//to create a funkyCircle class
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var funkyCircle = new FunkyShape();
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//creating an empty array
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var funkySquare = [];
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//and populating it with 3 FunkyShapes
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for (var i = 0; i < 3; i++){
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funkySquare[i] = new FunkyShape();
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}
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function setup(){
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//create a canvas width and height of the screen
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createCanvas(windowWidth, windowHeight);
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//no fill
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fill(255);
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strokeWeight(1);
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rectMode(CENTER);
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//initializing our funky circle
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funkyCircle.init(0.01, 0.02, 0.0, 0.0, 400);
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//initializing our squares with random values
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//to ensure they don't follow the same path
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for (var i = 0; i < 3; i++){
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var xInc = Math.random() / 10;
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var yInc = Math.random() / 10;
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funkySquare[i].init(xInc, yInc, 0, 0, 800);
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}
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}
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var phase = 0;
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function draw(){
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background(255);
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stroke(0);
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//drawing the kick wave at the bottom
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//it is composed of a simple sine wave that
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//changes in height with the kick envelope
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for (var i = 0; i < width; i++){
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//scaling kickEnvelope value by 200
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//since default is 0-1
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var kickValue = kickEnvelope.value * 200;
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//multiplying this value to scale the sine wave
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//depending on x position
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var yDot = Math.sin((i / 60) + phase) * kickValue;
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point(i, height -150 + yDot);
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}
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//increasing phase means that the kick wave will
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//not be standing and looks more dynamic
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phase += 1;
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//updating circle and square positions with
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//bass and bleep envelope values
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var circlePos = funkyCircle.update(bassEnvelope.value);
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//circlePos returns x and y positions as an object
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ellipse(circlePos.xPos, circlePos.yPos, circlePos.radius, circlePos.radius);
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stroke("red");
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for (var i = 0; i < 3; i++){
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var squarePos = funkySquare[i].update(bleepEnvelope.value);
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rect(squarePos.xPos, squarePos.yPos, squarePos.radius, squarePos.radius);
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}
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}
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//filtering the hi-hats a bit
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//to make them sound nicer
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var lowPass = new Tone.Filter({
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"frequency" : 14000,
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}).toMaster();
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//we can make our own hi hats with
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//the noise synth and a sharp filter envelope
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var openHiHat = new Tone.NoiseSynth({
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"volume" : -10,
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"filter" : {
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"Q" : 1
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},
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"envelope" : {
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"attack" : 0.01,
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"decay" : 0.3
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},
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"filterEnvelope" : {
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"attack" : 0.01,
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"decay" : 0.03,
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"baseFrequency" : 4000,
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"octaves" : -2.5,
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"exponent" : 4,
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}
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}).connect(lowPass);
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var openHiHatPart = new Tone.Part(function(time){
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openHiHat.triggerAttack(time);
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}, [{ "8n" : 2 }, { "8n" : 6 }]).start(0);
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var closedHiHat = new Tone.NoiseSynth({
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"volume" : -10,
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"filter" : {
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"Q" : 1
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},
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"envelope" : {
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"attack" : 0.01,
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"decay" : 0.15
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},
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"filterEnvelope" : {
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"attack" : 0.01,
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"decay" : 0.03,
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"baseFrequency" : 4000,
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"octaves" : -2.5,
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"exponent" : 4,
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}
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}).connect(lowPass);
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var closedHatPart = new Tone.Part(function(time){
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closedHiHat.triggerAttack(time);
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}, [0, { "16n" : 1 }, { "8n" : 1 }, { "8n" : 3 }, { "8n" : 4 }, { "8n" : 5 }, { "8n" : 7 }, { "8n" : 8 }]).start(0);
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//BASS
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var bassEnvelope = new Tone.AmplitudeEnvelope({
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"attack" : 0.01,
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"decay" : 0.2,
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"sustain" : 0,
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}).toMaster();
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var bassFilter = new Tone.Filter({
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"frequency" : 600,
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"Q" : 8
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});
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var bass = new Tone.PulseOscillator("A2", 0.4).chain(bassFilter, bassEnvelope);
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bass.start();
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var bassPart = new Tone.Part(function(time, note){
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bass.frequency.setValueAtTime(note, time);
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bassEnvelope.triggerAttack(time);
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}, [["0:0", "A1"],
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["0:2", "G1"],
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["0:2:2", "C2"],
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["0:3:2", "A1"]]).start(0);
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//BLEEP
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var bleepEnvelope = new Tone.AmplitudeEnvelope({
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"attack" : 0.01,
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"decay" : 0.4,
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"sustain" : 0,
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}).toMaster();
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var bleep = new Tone.Oscillator("A4").connect(bleepEnvelope);
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bleep.start();
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var bleepLoop = new Tone.Loop(function(time){
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bleepEnvelope.triggerAttack(time);
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}, "2n").start(0);
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//KICK
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var kickEnvelope = new Tone.AmplitudeEnvelope({
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"attack" : 0.01,
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"decay" : 0.2,
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"sustain" : 0,
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}).toMaster();
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var kick = new Tone.Oscillator("A2").connect(kickEnvelope).start();
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var kickSnapEnv = new Tone.FrequencyEnvelope({
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"attack" : 0.005,
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"decay" : 0.01,
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"sustain" : 0,
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"baseFrequency" : "A2",
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"octaves" : 2.7
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}).connect(kick.frequency);
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var kickPart = new Tone.Part(function(time){
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kickEnvelope.triggerAttack(time);
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kickSnapEnv.triggerAttack(time);
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}, ["0", "0:0:3", "0:2:0", "0:3:1"]).start(0);
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//TRANSPORT
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Tone.Transport.loopStart = 0;
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Tone.Transport.loopEnd = "1:0";
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Tone.Transport.loop = true;
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//bind the interface
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document.querySelector("tone-play-toggle").bind(Tone.Transport);
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document.querySelector("#hihatFilter").bind(lowPass);
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document.querySelector("#openHiHat").bind(openHiHat);
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document.querySelector("#closedHiHat").bind(closedHiHat);
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document.querySelector("#bassOsc").bind(bass);
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document.querySelector("#bassFilter").bind(bassFilter);
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document.querySelector("#bassEnvelope").bind(bassEnvelope);
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document.querySelector("#bleep").bind(bleep);
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document.querySelector("#bleepEnvelope").bind(bleepEnvelope);
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document.querySelector("#kickOsc").bind(kick);
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document.querySelector("#kickEnvelope").bind(kickEnvelope);
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document.querySelector("#kickFreqEnvelope").bind(kickSnapEnv);
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</script>
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</body>
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</html>
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