Tone.js/Tone/effect/Chorus.js
tambien 3d1202043a all modules are relative paths
simplifies deep references to individual files
2018-08-26 22:29:17 -04:00

212 lines
5.3 KiB
JavaScript

define(["../core/Tone", "../component/LFO", "../effect/StereoEffect", "../core/Delay"], function(Tone){
"use strict";
/**
* @class Tone.Chorus is a stereo chorus effect composed of
* a left and right delay with a Tone.LFO applied to the delayTime of each channel.
* Inspiration from [Tuna.js](https://github.com/Dinahmoe/tuna/blob/master/tuna.js).
* Read more on the chorus effect on [SoundOnSound](http://www.soundonsound.com/sos/jun04/articles/synthsecrets.htm).
*
* @constructor
* @extends {Tone.StereoEffect}
* @param {Frequency|Object} [frequency] The frequency of the LFO.
* @param {Milliseconds} [delayTime] The delay of the chorus effect in ms.
* @param {NormalRange} [depth] The depth of the chorus.
* @example
* var chorus = new Tone.Chorus(4, 2.5, 0.5);
* var synth = new Tone.PolySynth(4, Tone.MonoSynth).connect(chorus);
* synth.triggerAttackRelease(["C3","E3","G3"], "8n");
*/
Tone.Chorus = function(){
var options = Tone.defaults(arguments, ["frequency", "delayTime", "depth"], Tone.Chorus);
Tone.StereoEffect.call(this, options);
/**
* the depth of the chorus
* @type {number}
* @private
*/
this._depth = options.depth;
/**
* the delayTime
* @type {number}
* @private
*/
this._delayTime = options.delayTime / 1000;
/**
* the lfo which controls the delayTime
* @type {Tone.LFO}
* @private
*/
this._lfoL = new Tone.LFO({
"frequency" : options.frequency,
"min" : 0,
"max" : 1,
});
/**
* another LFO for the right side with a 180 degree phase diff
* @type {Tone.LFO}
* @private
*/
this._lfoR = new Tone.LFO({
"frequency" : options.frequency,
"min" : 0,
"max" : 1,
"phase" : 180
});
/**
* delay for left
* @type {Tone.Delay}
* @private
*/
this._delayNodeL = new Tone.Delay();
/**
* delay for right
* @type {Tone.Delay}
* @private
*/
this._delayNodeR = new Tone.Delay();
/**
* The frequency of the LFO which modulates the delayTime.
* @type {Frequency}
* @signal
*/
this.frequency = this._lfoL.frequency;
//connections
this.effectSendL.chain(this._delayNodeL, this.effectReturnL);
this.effectSendR.chain(this._delayNodeR, this.effectReturnR);
//and pass through to make the detune apparent
this.effectSendL.connect(this.effectReturnL);
this.effectSendR.connect(this.effectReturnR);
//lfo setup
this._lfoL.connect(this._delayNodeL.delayTime);
this._lfoR.connect(this._delayNodeR.delayTime);
//start the lfo
this._lfoL.start();
this._lfoR.start();
//have one LFO frequency control the other
this._lfoL.frequency.connect(this._lfoR.frequency);
//set the initial values
this.depth = this._depth;
this.frequency.value = options.frequency;
this.type = options.type;
this._readOnly(["frequency"]);
this.spread = options.spread;
};
Tone.extend(Tone.Chorus, Tone.StereoEffect);
/**
* @static
* @type {Object}
*/
Tone.Chorus.defaults = {
"frequency" : 1.5,
"delayTime" : 3.5,
"depth" : 0.7,
"type" : "sine",
"spread" : 180
};
/**
* The depth of the effect. A depth of 1 makes the delayTime
* modulate between 0 and 2*delayTime (centered around the delayTime).
* @memberOf Tone.Chorus#
* @type {NormalRange}
* @name depth
*/
Object.defineProperty(Tone.Chorus.prototype, "depth", {
get : function(){
return this._depth;
},
set : function(depth){
this._depth = depth;
var deviation = this._delayTime * depth;
this._lfoL.min = Math.max(this._delayTime - deviation, 0);
this._lfoL.max = this._delayTime + deviation;
this._lfoR.min = Math.max(this._delayTime - deviation, 0);
this._lfoR.max = this._delayTime + deviation;
}
});
/**
* The delayTime in milliseconds of the chorus. A larger delayTime
* will give a more pronounced effect. Nominal range a delayTime
* is between 2 and 20ms.
* @memberOf Tone.Chorus#
* @type {Milliseconds}
* @name delayTime
*/
Object.defineProperty(Tone.Chorus.prototype, "delayTime", {
get : function(){
return this._delayTime * 1000;
},
set : function(delayTime){
this._delayTime = delayTime / 1000;
this.depth = this._depth;
}
});
/**
* The oscillator type of the LFO.
* @memberOf Tone.Chorus#
* @type {string}
* @name type
*/
Object.defineProperty(Tone.Chorus.prototype, "type", {
get : function(){
return this._lfoL.type;
},
set : function(type){
this._lfoL.type = type;
this._lfoR.type = type;
}
});
/**
* Amount of stereo spread. When set to 0, both LFO's will be panned centrally.
* When set to 180, LFO's will be panned hard left and right respectively.
* @memberOf Tone.Chorus#
* @type {Degrees}
* @name spread
*/
Object.defineProperty(Tone.Chorus.prototype, "spread", {
get : function(){
return this._lfoR.phase - this._lfoL.phase;
},
set : function(spread){
this._lfoL.phase = 90 - (spread/2);
this._lfoR.phase = (spread/2) + 90;
}
});
/**
* Clean up.
* @returns {Tone.Chorus} this
*/
Tone.Chorus.prototype.dispose = function(){
Tone.StereoEffect.prototype.dispose.call(this);
this._lfoL.dispose();
this._lfoL = null;
this._lfoR.dispose();
this._lfoR = null;
this._delayNodeL.dispose();
this._delayNodeL = null;
this._delayNodeR.dispose();
this._delayNodeR = null;
this._writable("frequency");
this.frequency = null;
return this;
};
return Tone.Chorus;
});