mirror of
https://github.com/Tonejs/Tone.js
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3d1202043a
simplifies deep references to individual files
212 lines
5.3 KiB
JavaScript
212 lines
5.3 KiB
JavaScript
define(["../core/Tone", "../component/LFO", "../effect/StereoEffect", "../core/Delay"], function(Tone){
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"use strict";
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/**
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* @class Tone.Chorus is a stereo chorus effect composed of
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* a left and right delay with a Tone.LFO applied to the delayTime of each channel.
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* Inspiration from [Tuna.js](https://github.com/Dinahmoe/tuna/blob/master/tuna.js).
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* Read more on the chorus effect on [SoundOnSound](http://www.soundonsound.com/sos/jun04/articles/synthsecrets.htm).
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*
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* @constructor
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* @extends {Tone.StereoEffect}
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* @param {Frequency|Object} [frequency] The frequency of the LFO.
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* @param {Milliseconds} [delayTime] The delay of the chorus effect in ms.
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* @param {NormalRange} [depth] The depth of the chorus.
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* @example
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* var chorus = new Tone.Chorus(4, 2.5, 0.5);
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* var synth = new Tone.PolySynth(4, Tone.MonoSynth).connect(chorus);
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* synth.triggerAttackRelease(["C3","E3","G3"], "8n");
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*/
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Tone.Chorus = function(){
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var options = Tone.defaults(arguments, ["frequency", "delayTime", "depth"], Tone.Chorus);
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Tone.StereoEffect.call(this, options);
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/**
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* the depth of the chorus
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* @type {number}
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* @private
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*/
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this._depth = options.depth;
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/**
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* the delayTime
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* @type {number}
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* @private
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*/
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this._delayTime = options.delayTime / 1000;
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/**
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* the lfo which controls the delayTime
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* @type {Tone.LFO}
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* @private
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*/
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this._lfoL = new Tone.LFO({
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"frequency" : options.frequency,
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"min" : 0,
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"max" : 1,
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});
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/**
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* another LFO for the right side with a 180 degree phase diff
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* @type {Tone.LFO}
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* @private
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*/
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this._lfoR = new Tone.LFO({
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"frequency" : options.frequency,
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"min" : 0,
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"max" : 1,
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"phase" : 180
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});
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/**
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* delay for left
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* @type {Tone.Delay}
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* @private
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*/
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this._delayNodeL = new Tone.Delay();
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/**
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* delay for right
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* @type {Tone.Delay}
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* @private
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*/
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this._delayNodeR = new Tone.Delay();
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/**
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* The frequency of the LFO which modulates the delayTime.
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* @type {Frequency}
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* @signal
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*/
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this.frequency = this._lfoL.frequency;
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//connections
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this.effectSendL.chain(this._delayNodeL, this.effectReturnL);
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this.effectSendR.chain(this._delayNodeR, this.effectReturnR);
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//and pass through to make the detune apparent
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this.effectSendL.connect(this.effectReturnL);
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this.effectSendR.connect(this.effectReturnR);
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//lfo setup
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this._lfoL.connect(this._delayNodeL.delayTime);
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this._lfoR.connect(this._delayNodeR.delayTime);
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//start the lfo
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this._lfoL.start();
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this._lfoR.start();
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//have one LFO frequency control the other
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this._lfoL.frequency.connect(this._lfoR.frequency);
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//set the initial values
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this.depth = this._depth;
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this.frequency.value = options.frequency;
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this.type = options.type;
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this._readOnly(["frequency"]);
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this.spread = options.spread;
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};
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Tone.extend(Tone.Chorus, Tone.StereoEffect);
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/**
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* @static
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* @type {Object}
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*/
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Tone.Chorus.defaults = {
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"frequency" : 1.5,
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"delayTime" : 3.5,
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"depth" : 0.7,
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"type" : "sine",
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"spread" : 180
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};
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/**
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* The depth of the effect. A depth of 1 makes the delayTime
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* modulate between 0 and 2*delayTime (centered around the delayTime).
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* @memberOf Tone.Chorus#
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* @type {NormalRange}
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* @name depth
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*/
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Object.defineProperty(Tone.Chorus.prototype, "depth", {
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get : function(){
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return this._depth;
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},
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set : function(depth){
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this._depth = depth;
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var deviation = this._delayTime * depth;
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this._lfoL.min = Math.max(this._delayTime - deviation, 0);
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this._lfoL.max = this._delayTime + deviation;
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this._lfoR.min = Math.max(this._delayTime - deviation, 0);
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this._lfoR.max = this._delayTime + deviation;
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}
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});
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/**
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* The delayTime in milliseconds of the chorus. A larger delayTime
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* will give a more pronounced effect. Nominal range a delayTime
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* is between 2 and 20ms.
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* @memberOf Tone.Chorus#
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* @type {Milliseconds}
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* @name delayTime
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*/
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Object.defineProperty(Tone.Chorus.prototype, "delayTime", {
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get : function(){
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return this._delayTime * 1000;
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},
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set : function(delayTime){
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this._delayTime = delayTime / 1000;
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this.depth = this._depth;
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}
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});
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/**
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* The oscillator type of the LFO.
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* @memberOf Tone.Chorus#
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* @type {string}
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* @name type
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*/
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Object.defineProperty(Tone.Chorus.prototype, "type", {
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get : function(){
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return this._lfoL.type;
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},
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set : function(type){
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this._lfoL.type = type;
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this._lfoR.type = type;
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}
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});
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/**
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* Amount of stereo spread. When set to 0, both LFO's will be panned centrally.
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* When set to 180, LFO's will be panned hard left and right respectively.
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* @memberOf Tone.Chorus#
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* @type {Degrees}
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* @name spread
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*/
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Object.defineProperty(Tone.Chorus.prototype, "spread", {
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get : function(){
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return this._lfoR.phase - this._lfoL.phase;
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},
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set : function(spread){
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this._lfoL.phase = 90 - (spread/2);
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this._lfoR.phase = (spread/2) + 90;
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}
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});
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/**
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* Clean up.
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* @returns {Tone.Chorus} this
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*/
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Tone.Chorus.prototype.dispose = function(){
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Tone.StereoEffect.prototype.dispose.call(this);
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this._lfoL.dispose();
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this._lfoL = null;
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this._lfoR.dispose();
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this._lfoR = null;
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this._delayNodeL.dispose();
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this._delayNodeL = null;
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this._delayNodeR.dispose();
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this._delayNodeR = null;
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this._writable("frequency");
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this.frequency = null;
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return this;
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};
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return Tone.Chorus;
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});
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