Tone.js/Tone/instrument/Instrument.js
2015-06-27 17:25:47 -04:00

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2.3 KiB
JavaScript

define(["Tone/core/Tone", "Tone/core/Master", "Tone/core/Note"], function(Tone){
"use strict";
/**
* @class Base-class for all instruments
*
* @constructor
* @extends {Tone}
*/
Tone.Instrument = function(options){
//get the defaults
options = this.defaultArg(options, Tone.Instrument.defaults);
/**
* the output
* @type {GainNode}
* @private
*/
this.output = this.context.createGain();
/**
* The volume of the instrument.
* @type {Decibels}
* @signal
*/
this.volume = new Tone.Signal({
"param" : this.output.gain,
"units" : Tone.Type.Decibels,
"value" : options.volume
});
this._readOnly(["volume"]);
};
Tone.extend(Tone.Instrument);
/**
* the default attributes
* @type {object}
*/
Tone.Instrument.defaults = {
/** the volume of the output in decibels */
"volume" : 0
};
/**
* @abstract
* @param {string|number} note the note to trigger
* @param {Time} [time=now] the time to trigger the ntoe
* @param {number} [velocity=1] the velocity to trigger the note
*/
Tone.Instrument.prototype.triggerAttack = Tone.noOp;
/**
* @abstract
* @param {Time} [time=now] when to trigger the release
*/
Tone.Instrument.prototype.triggerRelease = Tone.noOp;
/**
* Trigger the attack and then the release after the duration.
* @param {Frequency} note The note to trigger.
* @param {Time} duration How long the note should be held for before
* triggering the release.
* @param {Time} [time=now] When the note should be triggered.
* @param {NormalRange} [velocity=1] The velocity the note should be triggered at.
* @returns {Tone.Instrument} this
* @example
* //trigger "C4" for the duration of an 8th note
* synth.triggerAttackRelease("C4", "8n");
*/
Tone.Instrument.prototype.triggerAttackRelease = function(note, duration, time, velocity){
time = this.toSeconds(time);
duration = this.toSeconds(duration);
this.triggerAttack(note, time, velocity);
this.triggerRelease(time + duration);
return this;
};
/**
* clean up
* @returns {Tone.Instrument} this
*/
Tone.Instrument.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._writable(["volume"]);
this.volume.dispose();
this.volume = null;
return this;
};
return Tone.Instrument;
});