Tone.js/Tone/event/PatternGenerator.ts
2020-03-08 12:10:39 -04:00

176 lines
4.5 KiB
TypeScript

import { assert } from "../core/util/Debug";
import { clamp } from "../core/util/Math";
/**
* The name of the patterns
*/
export type PatternName = "up" | "down" | "upDown" | "downUp" | "alternateUp" | "alternateDown" | "random" | "randomOnce" | "randomWalk";
/**
* Start at the first value and go up to the last
*/
function* upPatternGen<T>(values: T[]): IterableIterator<T> {
let index = 0;
while (index < values.length) {
index = clampToArraySize(index, values);
yield values[index];
index++;
}
}
/**
* Start at the last value and go down to 0
*/
function* downPatternGen<T>(values: T[]): IterableIterator<T> {
let index = values.length - 1;
while (index >= 0) {
index = clampToArraySize(index, values);
yield values[index];
index--;
}
}
/**
* Infinitely yield the generator
*/
function* infiniteGen<T>(values: T[], gen: typeof upPatternGen): IterableIterator<T> {
while (true) {
yield* gen(values);
}
}
/**
* Make sure that the index is in the given range
*/
function clampToArraySize(index: number, values: any[]): number {
return clamp(index, 0, values.length - 1);
}
/**
* Alternate between two generators
*/
function* alternatingGenerator<T>(values: T[], directionUp: boolean): IterableIterator<T> {
let index = directionUp ? 0 : values.length - 1;
while (true) {
index = clampToArraySize(index, values);
yield values[index];
if (directionUp) {
index++;
if (index >= values.length - 1) {
directionUp = false;
}
} else {
index--;
if (index <= 0) {
directionUp = true;
}
}
}
}
/**
* Starting from the bottom move up 2, down 1
*/
function* jumpUp<T>(values: T[]): IterableIterator<T> {
let index = 0;
let stepIndex = 0;
while (index < values.length) {
index = clampToArraySize(index, values);
yield values[index];
stepIndex++;
index += (stepIndex % 2 ? 2 : -1);
}
}
/**
* Starting from the top move down 2, up 1
*/
function* jumpDown<T>(values: T[]): IterableIterator<T> {
let index = values.length - 1;
let stepIndex = 0;
while (index >= 0) {
index = clampToArraySize(index, values);
yield values[index];
stepIndex++;
index += (stepIndex % 2 ? -2 : 1);
}
}
/**
* Choose a random index each time
*/
function* randomGen<T>(values: T[]): IterableIterator<T> {
while (true) {
const randomIndex = Math.floor(Math.random() * values.length);
yield values[randomIndex];
}
}
/**
* Randomly go through all of the values once before choosing a new random order
*/
function* randomOnce<T>(values: T[]): IterableIterator<T> {
// create an array of indices
const copy: number[] = [];
for (let i = 0; i < values.length; i++) {
copy.push(i);
}
while (copy.length > 0) {
// random choose an index, and then remove it so it's not chosen again
const randVal = copy.splice(Math.floor(copy.length * Math.random()), 1);
const index = clampToArraySize(randVal[0], values);
yield values[index];
}
}
/**
* Randomly choose to walk up or down 1 index in the values array
*/
function* randomWalk<T>(values: T[]): IterableIterator<T> {
// randomly choose a starting index in the values array
let index = Math.floor(Math.random() * values.length);
while (true) {
if (index === 0) {
index++; // at bottom of array, so force upward step
} else if (index === values.length - 1) {
index--; // at top of array, so force downward step
} else if (Math.random() < 0.5) { // else choose random downward or upward step
index--;
} else {
index++;
}
yield values[index];
}
}
/**
* PatternGenerator returns a generator which will iterate over the given array
* of values and yield the items according to the passed in pattern
* @param values An array of values to iterate over
* @param pattern The name of the pattern use when iterating over
* @param index Where to start in the offset of the values array
*/
export function* PatternGenerator<T>(values: T[], pattern: PatternName = "up", index = 0): Iterator<T> {
// safeguards
assert(values.length > 0, "The array must have more than one value in it");
switch (pattern) {
case "up" :
yield* infiniteGen(values, upPatternGen);
case "down" :
yield* infiniteGen(values, downPatternGen);
case "upDown" :
yield* alternatingGenerator(values, true);
case "downUp" :
yield* alternatingGenerator(values, false);
case "alternateUp":
yield* infiniteGen(values, jumpUp);
case "alternateDown":
yield* infiniteGen(values, jumpDown);
case "random":
yield* randomGen(values);
case "randomOnce":
yield* infiniteGen(values, randomOnce);
case "randomWalk":
yield* randomWalk(values);
}
}