mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 12:33:12 +00:00
3083677249
could set "amplitude" to 0, LFO does not need to match Source API
335 lines
7.7 KiB
JavaScript
335 lines
7.7 KiB
JavaScript
import Tone from "../core/Tone";
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import "../source/Oscillator";
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import "../signal/Scale";
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import "../core/AudioNode";
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import "../signal/Signal";
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import "../signal/AudioToGain";
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import "../type/Type";
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import "../signal/Zero";
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/**
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* @class LFO stands for low frequency oscillator. Tone.LFO produces an output signal
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* which can be attached to an AudioParam or Tone.Signal
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* in order to modulate that parameter with an oscillator. The LFO can
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* also be synced to the transport to start/stop and change when the tempo changes.
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*
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* @constructor
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* @extends {Tone.AudioNode}
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* @param {Frequency|Object} [frequency] The frequency of the oscillation. Typically, LFOs will be
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* in the frequency range of 0.1 to 10 hertz.
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* @param {number=} min The minimum output value of the LFO.
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* @param {number=} max The maximum value of the LFO.
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* @example
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* var lfo = new Tone.LFO("4n", 400, 4000);
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* lfo.connect(filter.frequency);
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*/
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Tone.LFO = function(){
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var options = Tone.defaults(arguments, ["frequency", "min", "max"], Tone.LFO);
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Tone.AudioNode.call(this);
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/**
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* The oscillator.
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* @type {Tone.Oscillator}
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* @private
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*/
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this._oscillator = new Tone.Oscillator({
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"frequency" : options.frequency,
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"type" : options.type,
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});
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/**
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* the lfo's frequency
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* @type {Frequency}
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* @signal
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*/
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this.frequency = this._oscillator.frequency;
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/**
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* The amplitude of the LFO, which controls the output range between
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* the min and max output. For example if the min is -10 and the max
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* is 10, setting the amplitude to 0.5 would make the LFO modulate
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* between -5 and 5.
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* @type {Number}
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* @signal
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*/
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this.amplitude = this._oscillator.volume;
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this.amplitude.units = Tone.Type.NormalRange;
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this.amplitude.value = options.amplitude;
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/**
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* The signal which is output when the LFO is stopped
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* @type {Tone.Signal}
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* @private
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*/
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this._stoppedSignal = new Tone.Signal(0, Tone.Type.AudioRange);
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/**
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* Just outputs zeros.
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* @type {Tone.Zero}
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* @private
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*/
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this._zeros = new Tone.Zero();
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/**
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* The value that the LFO outputs when it's stopped
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* @type {AudioRange}
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* @private
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*/
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this._stoppedValue = 0;
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/**
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* @type {Tone.AudioToGain}
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* @private
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*/
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this._a2g = new Tone.AudioToGain();
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/**
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* @type {Tone.Scale}
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* @private
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*/
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this._scaler = this.output = new Tone.Scale(options.min, options.max);
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/**
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* the units of the LFO (used for converting)
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* @type {Tone.Type}
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* @private
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*/
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this._units = Tone.Type.Default;
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this.units = options.units;
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//connect it up
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this._oscillator.chain(this._a2g, this._scaler);
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this._zeros.connect(this._a2g);
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this._stoppedSignal.connect(this._a2g);
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this._readOnly(["amplitude", "frequency"]);
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this.phase = options.phase;
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};
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Tone.extend(Tone.LFO, Tone.AudioNode);
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/**
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* the default parameters
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*
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* @static
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* @const
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* @type {Object}
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*/
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Tone.LFO.defaults = {
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"type" : "sine",
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"min" : 0,
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"max" : 1,
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"phase" : 0,
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"frequency" : "4n",
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"amplitude" : 1,
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"units" : Tone.Type.Default
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};
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/**
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* Start the LFO.
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* @param {Time} [time=now] the time the LFO will start
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* @returns {Tone.LFO} this
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*/
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Tone.LFO.prototype.start = function(time){
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time = this.toSeconds(time);
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this._stoppedSignal.setValueAtTime(0, time);
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this._oscillator.start(time);
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return this;
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};
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/**
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* Stop the LFO.
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* @param {Time} [time=now] the time the LFO will stop
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* @returns {Tone.LFO} this
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*/
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Tone.LFO.prototype.stop = function(time){
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time = this.toSeconds(time);
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this._stoppedSignal.setValueAtTime(this._stoppedValue, time);
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this._oscillator.stop(time);
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return this;
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};
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/**
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* Sync the start/stop/pause to the transport
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* and the frequency to the bpm of the transport
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* @returns {Tone.LFO} this
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* @example
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* lfo.frequency.value = "8n";
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* lfo.sync().start(0)
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* //the rate of the LFO will always be an eighth note,
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* //even as the tempo changes
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*/
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Tone.LFO.prototype.sync = function(){
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this._oscillator.sync();
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this._oscillator.syncFrequency();
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return this;
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};
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/**
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* unsync the LFO from transport control
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* @returns {Tone.LFO} this
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*/
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Tone.LFO.prototype.unsync = function(){
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this._oscillator.unsync();
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this._oscillator.unsyncFrequency();
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return this;
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};
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/**
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* The miniumum output of the LFO.
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* @memberOf Tone.LFO#
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* @type {number}
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* @name min
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*/
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Object.defineProperty(Tone.LFO.prototype, "min", {
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get : function(){
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return this._toUnits(this._scaler.min);
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},
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set : function(min){
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min = this._fromUnits(min);
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this._scaler.min = min;
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}
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});
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/**
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* The maximum output of the LFO.
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* @memberOf Tone.LFO#
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* @type {number}
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* @name max
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*/
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Object.defineProperty(Tone.LFO.prototype, "max", {
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get : function(){
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return this._toUnits(this._scaler.max);
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},
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set : function(max){
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max = this._fromUnits(max);
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this._scaler.max = max;
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}
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});
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/**
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* The type of the oscillator: sine, square, sawtooth, triangle.
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* @memberOf Tone.LFO#
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* @type {string}
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* @name type
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*/
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Object.defineProperty(Tone.LFO.prototype, "type", {
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get : function(){
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return this._oscillator.type;
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},
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set : function(type){
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this._oscillator.type = type;
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this._stoppedValue = this._oscillator._getInitialValue();
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this._stoppedSignal.value = this._stoppedValue;
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}
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});
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/**
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* The phase of the LFO.
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* @memberOf Tone.LFO#
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* @type {number}
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* @name phase
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*/
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Object.defineProperty(Tone.LFO.prototype, "phase", {
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get : function(){
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return this._oscillator.phase;
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},
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set : function(phase){
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this._oscillator.phase = phase;
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this._stoppedValue = this._oscillator._getInitialValue();
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this._stoppedSignal.value = this._stoppedValue;
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}
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});
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/**
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* The output units of the LFO.
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* @memberOf Tone.LFO#
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* @type {Tone.Type}
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* @name units
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*/
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Object.defineProperty(Tone.LFO.prototype, "units", {
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get : function(){
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return this._units;
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},
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set : function(val){
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var currentMin = this.min;
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var currentMax = this.max;
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//convert the min and the max
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this._units = val;
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this.min = currentMin;
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this.max = currentMax;
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}
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});
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/**
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* Returns the playback state of the source, either "started" or "stopped".
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* @type {Tone.State}
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* @readOnly
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* @memberOf Tone.LFO#
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* @name state
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*/
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Object.defineProperty(Tone.LFO.prototype, "state", {
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get : function(){
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return this._oscillator.state;
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}
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});
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/**
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* Connect the output of the LFO to an AudioParam, AudioNode, or Tone Node.
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* Tone.LFO will automatically convert to the destination units of the
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* will get the units from the connected node.
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* @param {Tone | AudioParam | AudioNode} node
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* @param {number} [outputNum=0] optionally which output to connect from
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* @param {number} [inputNum=0] optionally which input to connect to
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* @returns {Tone.LFO} this
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* @private
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*/
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Tone.LFO.prototype.connect = function(node){
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if (node.constructor === Tone.Signal || node.constructor === Tone.Param){
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this.convert = node.convert;
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this.units = node.units;
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}
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Tone.SignalBase.prototype.connect.apply(this, arguments);
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return this;
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};
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/**
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* private method borrowed from Param converts
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* units from their destination value
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* @function
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* @private
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*/
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Tone.LFO.prototype._fromUnits = Tone.Param.prototype._fromUnits;
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/**
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* private method borrowed from Param converts
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* units to their destination value
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* @function
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* @private
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*/
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Tone.LFO.prototype._toUnits = Tone.Param.prototype._toUnits;
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/**
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* disconnect and dispose
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* @returns {Tone.LFO} this
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*/
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Tone.LFO.prototype.dispose = function(){
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Tone.AudioNode.prototype.dispose.call(this);
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this._writable(["amplitude", "frequency"]);
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this._oscillator.dispose();
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this._oscillator = null;
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this._stoppedSignal.dispose();
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this._stoppedSignal = null;
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this._zeros.dispose();
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this._zeros = null;
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this._scaler.dispose();
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this._scaler = null;
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this._a2g.dispose();
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this._a2g = null;
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this.frequency = null;
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this.amplitude = null;
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return this;
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};
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export default Tone.LFO;
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