mirror of
https://github.com/Tonejs/Tone.js
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88dae77c90
was a pass through and caused other problems of redefining the variable
90 lines
2.3 KiB
TypeScript
90 lines
2.3 KiB
TypeScript
import { connect } from "../core/context/ToneAudioNode";
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import { Param } from "../core/context/Param";
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import { Seconds, Time, UnitMap, UnitName } from "../core/type/Units";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { OneShotSource, OneShotSourceOptions } from "../source/OneShotSource";
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export interface ToneConstantSourceOptions<TypeName extends UnitName> extends OneShotSourceOptions {
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convert: boolean;
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offset: UnitMap[TypeName];
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units: TypeName;
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minValue?: number;
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maxValue?: number;
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}
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/**
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* Wrapper around the native fire-and-forget ConstantSource.
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* Adds the ability to reschedule the stop method.
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* @category Signal
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*/
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export class ToneConstantSource<TypeName extends UnitName = "number"> extends OneShotSource<ToneConstantSourceOptions<TypeName>> {
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readonly name: string = "ToneConstantSource";
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/**
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* The signal generator
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*/
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private _source = this.context.createConstantSource();
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/**
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* The offset of the signal generator
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*/
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readonly offset: Param<TypeName>;
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/**
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* @param offset The offset value
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*/
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constructor(offset: UnitMap[TypeName]);
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constructor(options?: Partial<ToneConstantSourceOptions<TypeName>>);
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constructor() {
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super(optionsFromArguments(ToneConstantSource.getDefaults(), arguments, ["offset"]));
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const options = optionsFromArguments(ToneConstantSource.getDefaults(), arguments, ["offset"]);
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connect(this._source, this._gainNode);
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this.offset = new Param({
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context: this.context,
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convert: options.convert,
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param: this._source.offset,
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units: options.units,
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value: options.offset,
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minValue: options.minValue,
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maxValue: options.maxValue,
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});
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}
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static getDefaults(): ToneConstantSourceOptions<any> {
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return Object.assign(OneShotSource.getDefaults(), {
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convert: true,
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offset: 1,
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units: "number" as UnitName,
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});
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}
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/**
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* Start the source node at the given time
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* @param time When to start the source
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*/
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start(time?: Time): this {
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const computedTime = this.toSeconds(time);
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this.log("start", computedTime);
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this._startGain(computedTime);
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this._source.start(computedTime);
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return this;
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}
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protected _stopSource(time?: Seconds): void {
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this._source.stop(time);
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}
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dispose(): this {
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super.dispose();
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if (this.state === "started") {
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this.stop();
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}
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this._source.disconnect();
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this.offset.dispose();
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return this;
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}
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}
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