mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-30 21:48:45 +00:00
f17249691d
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
125 lines
3.5 KiB
TypeScript
125 lines
3.5 KiB
TypeScript
import { AmplitudeEnvelope } from "../component/envelope/AmplitudeEnvelope";
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import { NormalRange, Time } from "../core/type/Units";
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import { omitFromObject, optionsFromArguments } from "../core/util/Defaults";
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import { RecursivePartial } from "../core/util/Interface";
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import { Noise, NoiseOptions } from "../source/Noise";
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import { Instrument, InstrumentOptions } from "./Instrument";
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import { ToneAudioNode, ToneAudioNodeOptions } from "../core/context/ToneAudioNode";
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import { Envelope, EnvelopeOptions } from "../component/envelope/Envelope";
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import { Source } from "../source/Source";
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export interface NoiseSynthOptions extends InstrumentOptions {
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envelope: Omit<EnvelopeOptions, keyof ToneAudioNodeOptions>;
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noise: Omit<NoiseOptions, keyof ToneAudioNodeOptions>;
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}
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/**
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* Tone.NoiseSynth is composed of [[Noise]] through an [[AmplitudeEnvelope]].
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* ```
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* +-------+ +-------------------+
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* | Noise +>--> AmplitudeEnvelope +>--> Output
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* +-------+ +-------------------+
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* ```
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* @example
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* const noiseSynth = new Tone.NoiseSynth().toDestination();
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* noiseSynth.triggerAttackRelease("8n", 0.05);
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* @category Instrument
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*/
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export class NoiseSynth extends Instrument<NoiseSynthOptions> {
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readonly name = "NoiseSynth";
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/**
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* The noise source.
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*/
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readonly noise: Noise;
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/**
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* The amplitude envelope.
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*/
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readonly envelope: AmplitudeEnvelope;
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constructor(options?: RecursivePartial<NoiseSynthOptions>)
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constructor() {
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super(optionsFromArguments(NoiseSynth.getDefaults(), arguments));
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const options = optionsFromArguments(NoiseSynth.getDefaults(), arguments);
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this.noise = new Noise(Object.assign({
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context: this.context,
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}, options.noise));
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this.envelope = new AmplitudeEnvelope(Object.assign({
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context: this.context,
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}, options.envelope));
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// connect the noise to the output
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this.noise.chain(this.envelope, this.output);
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}
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static getDefaults(): NoiseSynthOptions {
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return Object.assign(Instrument.getDefaults(), {
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envelope: Object.assign(
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omitFromObject(Envelope.getDefaults(), Object.keys(ToneAudioNode.getDefaults())),
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{
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decay: 0.1,
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sustain: 0.0,
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},
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),
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noise: Object.assign(
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omitFromObject(Noise.getDefaults(), Object.keys(Source.getDefaults())),
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{
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type: "white",
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},
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),
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});
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}
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/**
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* Start the attack portion of the envelopes. Unlike other
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* instruments, Tone.NoiseSynth doesn't have a note.
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* @example
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* const noiseSynth = new Tone.NoiseSynth().toDestination();
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* noiseSynth.triggerAttack();
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*/
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triggerAttack(time?: Time, velocity: NormalRange = 1): this {
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time = this.toSeconds(time);
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// the envelopes
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this.envelope.triggerAttack(time, velocity);
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// start the noise
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this.noise.start(time);
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if (this.envelope.sustain === 0) {
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this.noise.stop(time + this.toSeconds(this.envelope.attack) + this.toSeconds(this.envelope.decay));
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}
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return this;
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}
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/**
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* Start the release portion of the envelopes.
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*/
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triggerRelease(time?: Time): this {
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time = this.toSeconds(time);
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this.envelope.triggerRelease(time);
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this.noise.stop(time + this.toSeconds(this.envelope.release));
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return this;
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}
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sync(): this {
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this._syncMethod("triggerAttack", 0);
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this._syncMethod("triggerRelease", 0);
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return this;
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}
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triggerAttackRelease(duration: Time, time?: Time, velocity: NormalRange = 1): this {
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time = this.toSeconds(time);
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duration = this.toSeconds(duration);
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this.triggerAttack(time, velocity);
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this.triggerRelease(time + duration);
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return this;
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}
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dispose(): this {
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super.dispose();
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this.noise.dispose();
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this.envelope.dispose();
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return this;
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}
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}
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