Tone.js/examples/noises.html
2015-02-13 15:23:30 -05:00

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HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>NOISES</title>
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<script type="text/javascript" src="../build/Tone.js"></script>
<script type="text/javascript" src="../build/Tone.Preset.js"></script>
<script type="text/javascript" src="./deps/jquery.min.js"></script>
<script type="text/javascript" src="./deps/nexusUI.js"></script>
<script type="text/javascript" src="./deps/prism.js"></script>
<script type="text/javascript" src="./scripts/Interface.js"></script>
<link rel="stylesheet" type="text/css" href="./style/examples.css">
<link rel="stylesheet" type="text/css" href="./style/prism.css">
<script type="text/javascript">
// jshint ignore: start
</script>
</head>
<body>
<div id="Explanation">
Noise
<br>
<br>
Tone has 3 different types of noise. Careful, it's loud!
</div>
<div id="Content">
<div id="Rack"></div>
<div id="CodeRack"></div>
</div>
<script id="ToneCode" type="text/javascript">
//make the noise and connect it to the output
var noise = new Tone.Noise().toMaster();
//so it's not too loud
noise.volume.value = -20;
</script>
<script id="GUI" type="text/javascript">
Interface.Rack("Rack", "Noise");
Interface.Toggle("Rack", function(on){
if (on){
noise.start();
} else {
noise.stop();
}
});
Interface.DropDown("Rack", noise, "type", ["white", "brown", "pink"]);
Interface.Code("CodeRack", "ToneCode");
</script>
</body>
</html>