Tone.js/Tone/core/util/Timeline.ts

399 lines
11 KiB
TypeScript

import { Tone } from "../Tone";
import { Seconds } from "../type/Units";
import { optionsFromArguments } from "./Defaults";
import { assert } from "./Debug";
import { EQ, GT, GTE, LT } from "./Math";
type TimelineSearchParam = "ticks" | "time";
/**
* The options object for Timeline
*/
interface TimelineOptions {
memory: number;
increasing: boolean;
}
/**
* An event must have a time number
*/
export interface TimelineEvent {
time: number;
}
/**
* A Timeline class for scheduling and maintaining state
* along a timeline. All events must have a "time" property.
* Internally, events are stored in time order for fast
* retrieval.
*/
export class Timeline<GenericEvent extends TimelineEvent> extends Tone {
readonly name: string = "Timeline";
/**
* The memory of the timeline, i.e.
* how many events in the past it will retain
*/
memory: number;
/**
* The array of scheduled timeline events
*/
protected _timeline: GenericEvent[] = [];
/**
* If the time value must always be greater than or equal to the last
* element on the list.
*/
increasing: boolean;
/**
* @param memory The number of previous events that are retained.
*/
constructor(memory?: number);
constructor(options?: Partial<TimelineOptions>);
constructor() {
super();
const options = optionsFromArguments(Timeline.getDefaults(), arguments, ["memory"]);
this.memory = options.memory;
this.increasing = options.increasing;
}
static getDefaults(): TimelineOptions {
return {
memory: Infinity,
increasing: false,
};
}
/**
* The number of items in the timeline.
*/
get length(): number {
return this._timeline.length;
}
/**
* Insert an event object onto the timeline. Events must have a "time" attribute.
* @param event The event object to insert into the timeline.
*/
add(event: GenericEvent): this {
// the event needs to have a time attribute
assert(Reflect.has(event, "time"), "Timeline: events must have a time attribute");
event.time = event.time.valueOf();
if (this.increasing && this.length) {
const lastValue = this._timeline[this.length - 1] as GenericEvent;
assert(GTE(event.time, lastValue.time), "The time must be greater than or equal to the last scheduled time");
this._timeline.push(event);
} else {
const index = this._search(event.time);
this._timeline.splice(index + 1, 0, event);
}
// if the length is more than the memory, remove the previous ones
if (this.length > this.memory) {
const diff = this.length - this.memory;
this._timeline.splice(0, diff);
}
return this;
}
/**
* Remove an event from the timeline.
* @param {Object} event The event object to remove from the list.
* @returns {Timeline} this
*/
remove(event: GenericEvent): this {
const index = this._timeline.indexOf(event);
if (index !== -1) {
this._timeline.splice(index, 1);
}
return this;
}
/**
* Get the nearest event whose time is less than or equal to the given time.
* @param time The time to query.
*/
get(time: number, param: TimelineSearchParam = "time"): GenericEvent | null {
const index = this._search(time, param);
if (index !== -1) {
return this._timeline[index];
} else {
return null;
}
}
/**
* Return the first event in the timeline without removing it
* @returns {Object} The first event object
*/
peek(): GenericEvent | undefined {
return this._timeline[0];
}
/**
* Return the first event in the timeline and remove it
*/
shift(): GenericEvent | undefined {
return this._timeline.shift();
}
/**
* Get the event which is scheduled after the given time.
* @param time The time to query.
*/
getAfter(time: number, param: TimelineSearchParam = "time"): GenericEvent | null {
const index = this._search(time, param);
if (index + 1 < this._timeline.length) {
return this._timeline[index + 1];
} else {
return null;
}
}
/**
* Get the event before the event at the given time.
* @param time The time to query.
*/
getBefore(time: number): GenericEvent | null {
const len = this._timeline.length;
// if it's after the last item, return the last item
if (len > 0 && this._timeline[len - 1].time < time) {
return this._timeline[len - 1];
}
const index = this._search(time);
if (index - 1 >= 0) {
return this._timeline[index - 1];
} else {
return null;
}
}
/**
* Cancel events at and after the given time
* @param after The time to query.
*/
cancel(after: number): this {
if (this._timeline.length > 1) {
let index = this._search(after);
if (index >= 0) {
if (EQ(this._timeline[index].time, after)) {
// get the first item with that time
for (let i = index; i >= 0; i--) {
if (EQ(this._timeline[i].time, after)) {
index = i;
} else {
break;
}
}
this._timeline = this._timeline.slice(0, index);
} else {
this._timeline = this._timeline.slice(0, index + 1);
}
} else {
this._timeline = [];
}
} else if (this._timeline.length === 1) {
// the first item's time
if (GTE(this._timeline[0].time, after)) {
this._timeline = [];
}
}
return this;
}
/**
* Cancel events before or equal to the given time.
* @param time The time to cancel before.
*/
cancelBefore(time: number): this {
const index = this._search(time);
if (index >= 0) {
this._timeline = this._timeline.slice(index + 1);
}
return this;
}
/**
* Returns the previous event if there is one. null otherwise
* @param event The event to find the previous one of
* @return The event right before the given event
*/
previousEvent(event: GenericEvent): GenericEvent | null {
const index = this._timeline.indexOf(event);
if (index > 0) {
return this._timeline[index - 1];
} else {
return null;
}
}
/**
* Does a binary search on the timeline array and returns the
* nearest event index whose time is after or equal to the given time.
* If a time is searched before the first index in the timeline, -1 is returned.
* If the time is after the end, the index of the last item is returned.
*/
protected _search(time: number, param: TimelineSearchParam = "time"): number {
if (this._timeline.length === 0) {
return -1;
}
let beginning = 0;
const len = this._timeline.length;
let end = len;
if (len > 0 && this._timeline[len - 1][param] <= time) {
return len - 1;
}
while (beginning < end) {
// calculate the midpoint for roughly equal partition
let midPoint = Math.floor(beginning + (end - beginning) / 2);
const event = this._timeline[midPoint];
const nextEvent = this._timeline[midPoint + 1];
if (EQ(event[param], time)) {
// choose the last one that has the same time
for (let i = midPoint; i < this._timeline.length; i++) {
const testEvent = this._timeline[i];
if (EQ(testEvent[param], time)) {
midPoint = i;
} else {
break;
}
}
return midPoint;
} else if (LT(event[param], time) && GT(nextEvent[param], time)) {
return midPoint;
} else if (GT(event[param], time)) {
// search lower
end = midPoint;
} else {
// search upper
beginning = midPoint + 1;
}
}
return -1;
}
/**
* Internal iterator. Applies extra safety checks for
* removing items from the array.
*/
private _iterate(
callback: (event: GenericEvent) => void,
lowerBound = 0, upperBound = this._timeline.length - 1,
): void {
this._timeline.slice(lowerBound, upperBound + 1).forEach(callback);
}
/**
* Iterate over everything in the array
* @param callback The callback to invoke with every item
*/
forEach(callback: (event: GenericEvent) => void): this {
this._iterate(callback);
return this;
}
/**
* Iterate over everything in the array at or before the given time.
* @param time The time to check if items are before
* @param callback The callback to invoke with every item
*/
forEachBefore(time: Seconds, callback: (event: GenericEvent) => void): this {
// iterate over the items in reverse so that removing an item doesn't break things
const upperBound = this._search(time);
if (upperBound !== -1) {
this._iterate(callback, 0, upperBound);
}
return this;
}
/**
* Iterate over everything in the array after the given time.
* @param time The time to check if items are before
* @param callback The callback to invoke with every item
*/
forEachAfter(time: Seconds, callback: (event: GenericEvent) => void): this {
// iterate over the items in reverse so that removing an item doesn't break things
const lowerBound = this._search(time);
this._iterate(callback, lowerBound + 1);
return this;
}
/**
* Iterate over everything in the array between the startTime and endTime.
* The timerange is inclusive of the startTime, but exclusive of the endTime.
* range = [startTime, endTime).
* @param startTime The time to check if items are before
* @param endTime The end of the test interval.
* @param callback The callback to invoke with every item
*/
forEachBetween(startTime: number, endTime: number, callback: (event: GenericEvent) => void): this {
let lowerBound = this._search(startTime);
let upperBound = this._search(endTime);
if (lowerBound !== -1 && upperBound !== -1) {
if (this._timeline[lowerBound].time !== startTime) {
lowerBound += 1;
}
// exclusive of the end time
if (this._timeline[upperBound].time === endTime) {
upperBound -= 1;
}
this._iterate(callback, lowerBound, upperBound);
} else if (lowerBound === -1) {
this._iterate(callback, 0, upperBound);
}
return this;
}
/**
* Iterate over everything in the array at or after the given time. Similar to
* forEachAfter, but includes the item(s) at the given time.
* @param time The time to check if items are before
* @param callback The callback to invoke with every item
*/
forEachFrom(time: number, callback: (event: GenericEvent) => void): this {
// iterate over the items in reverse so that removing an item doesn't break things
let lowerBound = this._search(time);
// work backwards until the event time is less than time
while (lowerBound >= 0 && this._timeline[lowerBound].time >= time) {
lowerBound--;
}
this._iterate(callback, lowerBound + 1);
return this;
}
/**
* Iterate over everything in the array at the given time
* @param time The time to check if items are before
* @param callback The callback to invoke with every item
*/
forEachAtTime(time: number, callback: (event: GenericEvent) => void): this {
// iterate over the items in reverse so that removing an item doesn't break things
const upperBound = this._search(time);
if (upperBound !== -1 && EQ(this._timeline[upperBound].time, time)) {
let lowerBound = upperBound;
for (let i = upperBound; i >= 0; i--) {
if (EQ(this._timeline[i].time, time)) {
lowerBound = i;
} else {
break;
}
}
this._iterate(event => {
callback(event);
}, lowerBound, upperBound);
}
return this;
}
/**
* Clean up.
*/
dispose(): this {
super.dispose();
this._timeline = [];
return this;
}
}