Tone.js/Tone/core/context/ToneWithContext.ts
Yotam Mann aaf880c925
Using web-test-runner for tests, updating import paths (#1242)
* WIP moving tests to web-test-runner

* updating thresholds

* Adding file extensions

* Testing integrations

* linting

* fixing dep

* moving back to root dir

* prettier all of the files

* updating eslint rules to use with prettier

* remove import package

* moving tsignore around

* removing unneeded ignores

* all tests run on puppeteer, no need for testing guards

* linting

* import type syntax

* cleaning up

* Update package.json
2024-05-03 14:31:14 -04:00

236 lines
5.9 KiB
TypeScript

import { getContext } from "../Global.js";
import { Tone } from "../Tone.js";
import { FrequencyClass } from "../type/Frequency.js";
import { TimeClass } from "../type/Time.js";
import { TransportTimeClass } from "../type/TransportTime.js";
import { Frequency, Hertz, Seconds, Ticks, Time } from "../type/Units.js";
import { assertUsedScheduleTime } from "../util/Debug.js";
import {
getDefaultsFromInstance,
optionsFromArguments,
} from "../util/Defaults.js";
import { RecursivePartial } from "../util/Interface.js";
import {
isArray,
isBoolean,
isDefined,
isNumber,
isString,
isUndef,
} from "../util/TypeCheck.js";
import { BaseContext } from "./BaseContext.js";
import type { TransportClass } from "../clock/Transport.js";
/**
* A unit which process audio
*/
export interface ToneWithContextOptions {
context: BaseContext;
}
/**
* The Base class for all nodes that have an AudioContext.
*/
export abstract class ToneWithContext<
Options extends ToneWithContextOptions,
> extends Tone {
/**
* The context belonging to the node.
*/
readonly context: BaseContext;
/**
* The default context to use if no AudioContext is passed in to the constructor.
* Probably should not be set manually. Used internally.
* @hidden
*/
readonly defaultContext?: BaseContext;
/**
* Pass in a constructor as the first argument
*/
constructor(context?: BaseContext);
constructor(options?: Partial<ToneWithContextOptions>);
constructor() {
super();
const options = optionsFromArguments(
ToneWithContext.getDefaults(),
arguments,
["context"]
);
if (this.defaultContext) {
this.context = this.defaultContext;
} else {
this.context = options.context;
}
}
static getDefaults(): ToneWithContextOptions {
return {
context: getContext(),
};
}
/**
* Return the current time of the Context clock plus the lookAhead.
* @example
* setInterval(() => {
* console.log(Tone.now());
* }, 100);
*/
now(): Seconds {
return this.context.currentTime + this.context.lookAhead;
}
/**
* Return the current time of the Context clock without any lookAhead.
* @example
* setInterval(() => {
* console.log(Tone.immediate());
* }, 100);
*/
immediate(): Seconds {
return this.context.currentTime;
}
/**
* The duration in seconds of one sample.
*/
get sampleTime(): Seconds {
return 1 / this.context.sampleRate;
}
/**
* The number of seconds of 1 processing block (128 samples)
* @example
* console.log(Tone.Destination.blockTime);
*/
get blockTime(): Seconds {
return 128 / this.context.sampleRate;
}
/**
* Convert the incoming time to seconds.
* This is calculated against the current {@link TransportClass} bpm
* @example
* const gain = new Tone.Gain();
* setInterval(() => console.log(gain.toSeconds("4n")), 100);
* // ramp the tempo to 60 bpm over 30 seconds
* Tone.getTransport().bpm.rampTo(60, 30);
*/
toSeconds(time?: Time): Seconds {
assertUsedScheduleTime(time);
return new TimeClass(this.context, time).toSeconds();
}
/**
* Convert the input to a frequency number
* @example
* const gain = new Tone.Gain();
* console.log(gain.toFrequency("4n"));
*/
toFrequency(freq: Frequency): Hertz {
return new FrequencyClass(this.context, freq).toFrequency();
}
/**
* Convert the input time into ticks
* @example
* const gain = new Tone.Gain();
* console.log(gain.toTicks("4n"));
*/
toTicks(time?: Time | TimeClass): Ticks {
return new TransportTimeClass(this.context, time).toTicks();
}
//-------------------------------------
// GET/SET
//-------------------------------------
/**
* Get a subset of the properties which are in the partial props
*/
protected _getPartialProperties(props: Options): Partial<Options> {
const options = this.get();
// remove attributes from the prop that are not in the partial
Object.keys(options).forEach((name) => {
if (isUndef(props[name])) {
delete options[name];
}
});
return options;
}
/**
* Get the object's attributes.
* @example
* const osc = new Tone.Oscillator();
* console.log(osc.get());
*/
get(): Options {
const defaults = getDefaultsFromInstance(this) as Options;
Object.keys(defaults).forEach((attribute) => {
if (Reflect.has(this, attribute)) {
const member = this[attribute];
if (
isDefined(member) &&
isDefined(member.value) &&
isDefined(member.setValueAtTime)
) {
defaults[attribute] = member.value;
} else if (member instanceof ToneWithContext) {
defaults[attribute] = member._getPartialProperties(
defaults[attribute]
);
// otherwise make sure it's a serializable type
} else if (
isArray(member) ||
isNumber(member) ||
isString(member) ||
isBoolean(member)
) {
defaults[attribute] = member;
} else {
// remove all undefined and unserializable attributes
delete defaults[attribute];
}
}
});
return defaults;
}
/**
* Set multiple properties at once with an object.
* @example
* const filter = new Tone.Filter().toDestination();
* // set values using an object
* filter.set({
* frequency: "C6",
* type: "highpass"
* });
* const player = new Tone.Player("https://tonejs.github.io/audio/berklee/Analogsynth_octaves_highmid.mp3").connect(filter);
* player.autostart = true;
*/
set(props: RecursivePartial<Options>): this {
Object.keys(props).forEach((attribute) => {
if (Reflect.has(this, attribute) && isDefined(this[attribute])) {
if (
this[attribute] &&
isDefined(this[attribute].value) &&
isDefined(this[attribute].setValueAtTime)
) {
// small optimization
if (this[attribute].value !== props[attribute]) {
this[attribute].value = props[attribute];
}
} else if (this[attribute] instanceof ToneWithContext) {
this[attribute].set(props[attribute]);
} else {
this[attribute] = props[attribute];
}
}
});
return this;
}
}