mirror of
https://github.com/Tonejs/Tone.js
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195 lines
No EOL
5.3 KiB
JavaScript
195 lines
No EOL
5.3 KiB
JavaScript
define(["Tone/core/Tone", "Tone/instrument/MonoSynth", "Tone/signal/Signal", "Tone/signal/Multiply", "Tone/instrument/Monophonic"],
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function(Tone){
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"use strict";
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/**
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* @class FMSynth is composed of two Tone.MonoSynths where one Tone.MonoSynth modulates
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* the frequency of a second Tone.MonoSynth. A lot of spectral content
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* can be explored using the modulationIndex parameter. Read more about
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* frequency modulation synthesis on [SoundOnSound](http://www.soundonsound.com/sos/apr00/articles/synthsecrets.htm).
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* <img src="https://docs.google.com/drawings/d/1h0PUDZXPgi4Ikx6bVT6oncrYPLluFKy7lj53puxj-DM/pub?w=902&h=462">
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*
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* @constructor
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* @extends {Tone.Monophonic}
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* @param {Object} [options] the options available for the synth
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* see defaults below
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* @example
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* var fmSynth = new Tone.FMSynth().toMaster();
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* fmSynth.triggerAttackRelease("C5", "4n");
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*/
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Tone.FMSynth = function(options){
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options = this.defaultArg(options, Tone.FMSynth.defaults);
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Tone.Monophonic.call(this, options);
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/**
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* The carrier voice.
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* @type {Tone.MonoSynth}
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*/
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this.carrier = new Tone.MonoSynth(options.carrier);
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this.carrier.volume.value = -10;
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/**
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* The modulator voice.
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* @type {Tone.MonoSynth}
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*/
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this.modulator = new Tone.MonoSynth(options.modulator);
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this.modulator.volume.value = -10;
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/**
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* The frequency control.
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* @type {Frequency}
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* @signal
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*/
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this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
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/**
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* Harmonicity is the ratio between the two voices. A harmonicity of
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* 1 is no change. Harmonicity = 2 means a change of an octave.
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* @type {Positive}
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* @signal
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* @example
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* //pitch voice1 an octave below voice0
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* synth.harmonicity.value = 0.5;
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*/
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this.harmonicity = new Tone.Multiply(options.harmonicity);
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this.harmonicity.units = Tone.Type.Positive;
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/**
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* The modulation index which essentially the depth or amount of the modulation. It is the
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* ratio of the frequency of the modulating signal (mf) to the amplitude of the
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* modulating signal (ma) -- as in ma/mf.
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* @type {Positive}
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* @signal
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*/
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this.modulationIndex = new Tone.Multiply(options.modulationIndex);
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this.modulationIndex.units = Tone.Type.Positive;
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/**
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* the node where the modulation happens
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* @type {GainNode}
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* @private
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*/
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this._modulationNode = this.context.createGain();
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//control the two voices frequency
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this.frequency.connect(this.carrier.frequency);
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this.frequency.chain(this.harmonicity, this.modulator.frequency);
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this.frequency.chain(this.modulationIndex, this._modulationNode);
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this.modulator.connect(this._modulationNode.gain);
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this._modulationNode.gain.value = 0;
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this._modulationNode.connect(this.carrier.frequency);
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this.carrier.connect(this.output);
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this._readOnly(["carrier", "modulator", "frequency", "harmonicity", "modulationIndex"]);
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};
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Tone.extend(Tone.FMSynth, Tone.Monophonic);
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/**
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* @static
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* @type {Object}
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*/
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Tone.FMSynth.defaults = {
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"harmonicity" : 3,
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"modulationIndex" : 10,
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"carrier" : {
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"volume" : -10,
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"portamento" : 0,
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"oscillator" : {
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"type" : "sine"
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},
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"envelope" : {
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"attack" : 0.01,
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"decay" : 0.0,
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"sustain" : 1,
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"release" : 0.5
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},
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"filterEnvelope" : {
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"attack" : 0.01,
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"decay" : 0.0,
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"sustain" : 1,
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"release" : 0.5,
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"min" : 20000,
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"max" : 20000
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}
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},
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"modulator" : {
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"volume" : -10,
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"portamento" : 0,
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"oscillator" : {
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"type" : "triangle"
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},
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"envelope" : {
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"attack" : 0.01,
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"decay" : 0.0,
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"sustain" : 1,
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"release" : 0.5
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},
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"filterEnvelope" : {
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"attack" : 0.01,
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"decay" : 0.0,
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"sustain" : 1,
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"release" : 0.5,
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"min" : 20000,
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"max" : 20000
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}
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}
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};
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/**
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* trigger the attack portion of the note
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*
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* @param {Time} [time=now] the time the note will occur
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* @param {number} [velocity=1] the velocity of the note
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* @returns {Tone.FMSynth} this
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* @private
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*/
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Tone.FMSynth.prototype._triggerEnvelopeAttack = function(time, velocity){
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//the port glide
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time = this.toSeconds(time);
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//the envelopes
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this.carrier.envelope.triggerAttack(time, velocity);
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this.modulator.envelope.triggerAttack(time);
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this.carrier.filterEnvelope.triggerAttack(time);
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this.modulator.filterEnvelope.triggerAttack(time);
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return this;
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};
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/**
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* trigger the release portion of the note
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*
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* @param {Time} [time=now] the time the note will release
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* @returns {Tone.FMSynth} this
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* @private
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*/
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Tone.FMSynth.prototype._triggerEnvelopeRelease = function(time){
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this.carrier.triggerRelease(time);
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this.modulator.triggerRelease(time);
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return this;
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};
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/**
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* clean up
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* @returns {Tone.FMSynth} this
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*/
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Tone.FMSynth.prototype.dispose = function(){
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Tone.Monophonic.prototype.dispose.call(this);
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this._writable(["carrier", "modulator", "frequency", "harmonicity", "modulationIndex"]);
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this.carrier.dispose();
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this.carrier = null;
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this.modulator.dispose();
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this.modulator = null;
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this.frequency.dispose();
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this.frequency = null;
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this.modulationIndex.dispose();
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this.modulationIndex = null;
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this.harmonicity.dispose();
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this.harmonicity = null;
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this._modulationNode.disconnect();
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this._modulationNode = null;
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return this;
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};
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return Tone.FMSynth;
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}); |