Tone.js/Tone/instrument/FMSynth.js
2015-07-04 15:25:37 -04:00

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5.3 KiB
JavaScript

define(["Tone/core/Tone", "Tone/instrument/MonoSynth", "Tone/signal/Signal", "Tone/signal/Multiply", "Tone/instrument/Monophonic"],
function(Tone){
"use strict";
/**
* @class FMSynth is composed of two Tone.MonoSynths where one Tone.MonoSynth modulates
* the frequency of a second Tone.MonoSynth. A lot of spectral content
* can be explored using the modulationIndex parameter. Read more about
* frequency modulation synthesis on [SoundOnSound](http://www.soundonsound.com/sos/apr00/articles/synthsecrets.htm).
* <img src="https://docs.google.com/drawings/d/1h0PUDZXPgi4Ikx6bVT6oncrYPLluFKy7lj53puxj-DM/pub?w=902&h=462">
*
* @constructor
* @extends {Tone.Monophonic}
* @param {Object} [options] the options available for the synth
* see defaults below
* @example
* var fmSynth = new Tone.FMSynth().toMaster();
* fmSynth.triggerAttackRelease("C5", "4n");
*/
Tone.FMSynth = function(options){
options = this.defaultArg(options, Tone.FMSynth.defaults);
Tone.Monophonic.call(this, options);
/**
* The carrier voice.
* @type {Tone.MonoSynth}
*/
this.carrier = new Tone.MonoSynth(options.carrier);
this.carrier.volume.value = -10;
/**
* The modulator voice.
* @type {Tone.MonoSynth}
*/
this.modulator = new Tone.MonoSynth(options.modulator);
this.modulator.volume.value = -10;
/**
* The frequency control.
* @type {Frequency}
* @signal
*/
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
/**
* Harmonicity is the ratio between the two voices. A harmonicity of
* 1 is no change. Harmonicity = 2 means a change of an octave.
* @type {Positive}
* @signal
* @example
* //pitch voice1 an octave below voice0
* synth.harmonicity.value = 0.5;
*/
this.harmonicity = new Tone.Multiply(options.harmonicity);
this.harmonicity.units = Tone.Type.Positive;
/**
* The modulation index which essentially the depth or amount of the modulation. It is the
* ratio of the frequency of the modulating signal (mf) to the amplitude of the
* modulating signal (ma) -- as in ma/mf.
* @type {Positive}
* @signal
*/
this.modulationIndex = new Tone.Multiply(options.modulationIndex);
this.modulationIndex.units = Tone.Type.Positive;
/**
* the node where the modulation happens
* @type {GainNode}
* @private
*/
this._modulationNode = this.context.createGain();
//control the two voices frequency
this.frequency.connect(this.carrier.frequency);
this.frequency.chain(this.harmonicity, this.modulator.frequency);
this.frequency.chain(this.modulationIndex, this._modulationNode);
this.modulator.connect(this._modulationNode.gain);
this._modulationNode.gain.value = 0;
this._modulationNode.connect(this.carrier.frequency);
this.carrier.connect(this.output);
this._readOnly(["carrier", "modulator", "frequency", "harmonicity", "modulationIndex"]);
};
Tone.extend(Tone.FMSynth, Tone.Monophonic);
/**
* @static
* @type {Object}
*/
Tone.FMSynth.defaults = {
"harmonicity" : 3,
"modulationIndex" : 10,
"carrier" : {
"volume" : -10,
"portamento" : 0,
"oscillator" : {
"type" : "sine"
},
"envelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
},
"filterEnvelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5,
"min" : 20000,
"max" : 20000
}
},
"modulator" : {
"volume" : -10,
"portamento" : 0,
"oscillator" : {
"type" : "triangle"
},
"envelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
},
"filterEnvelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5,
"min" : 20000,
"max" : 20000
}
}
};
/**
* trigger the attack portion of the note
*
* @param {Time} [time=now] the time the note will occur
* @param {number} [velocity=1] the velocity of the note
* @returns {Tone.FMSynth} this
* @private
*/
Tone.FMSynth.prototype._triggerEnvelopeAttack = function(time, velocity){
//the port glide
time = this.toSeconds(time);
//the envelopes
this.carrier.envelope.triggerAttack(time, velocity);
this.modulator.envelope.triggerAttack(time);
this.carrier.filterEnvelope.triggerAttack(time);
this.modulator.filterEnvelope.triggerAttack(time);
return this;
};
/**
* trigger the release portion of the note
*
* @param {Time} [time=now] the time the note will release
* @returns {Tone.FMSynth} this
* @private
*/
Tone.FMSynth.prototype._triggerEnvelopeRelease = function(time){
this.carrier.triggerRelease(time);
this.modulator.triggerRelease(time);
return this;
};
/**
* clean up
* @returns {Tone.FMSynth} this
*/
Tone.FMSynth.prototype.dispose = function(){
Tone.Monophonic.prototype.dispose.call(this);
this._writable(["carrier", "modulator", "frequency", "harmonicity", "modulationIndex"]);
this.carrier.dispose();
this.carrier = null;
this.modulator.dispose();
this.modulator = null;
this.frequency.dispose();
this.frequency = null;
this.modulationIndex.dispose();
this.modulationIndex = null;
this.harmonicity.dispose();
this.harmonicity = null;
this._modulationNode.disconnect();
this._modulationNode = null;
return this;
};
return Tone.FMSynth;
});