mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-26 11:33:09 +00:00
56 lines
1.7 KiB
HTML
56 lines
1.7 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Reverb</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
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<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
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<link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/>
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<script src="../build/Tone.js"></script>
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<script src="./js/tone-ui.js"></script>
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<script src="./js/components.js"></script>
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</head>
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<body>
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<style>
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tone-play-toggle {
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margin-bottom: 10px;
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}
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</style>
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<tone-example label="Reverb">
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<div slot="explanation">
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<a href="https://tonejs.github.io/docs/Reverb">Tone.Reverb</a>
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is a convolution-based reverb. An impulse response is created with a
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decaying noise burst when you click 'Generate Reverb'. The 'Decay Time' controls
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how long the noise burst lasts. If the 'Decay Time' is changed, a new noise burst
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will need to be generated.
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</div>
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<div id="content">
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<tone-play-toggle></tone-play-toggle>
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</div>
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</tone-example>
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<script type="text/javascript">
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const reverb = new Tone.Reverb().toDestination();
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const player = new Tone.Player({
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url: "https://tonejs.github.io/audio/berklee/shaker_slow_1.mp3",
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loop: true,
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volume: 6,
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}).connect(reverb);
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ui({
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parent: document.querySelector("#content"),
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tone: reverb
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});
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// bind the interface
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document.querySelector("tone-play-toggle").addEventListener("start", () => player.start());
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document.querySelector("tone-play-toggle").addEventListener("stop", () => player.stop());
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</script>
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</body>
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</html>
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