Tone.js/Tone/signal/Equal.js
2014-07-04 13:47:56 -04:00

58 lines
No EOL
1.1 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/EqualZero", "Tone/signal/Add"], function(Tone){
/**
* @class Output 1 if the signal is equal to the value, otherwise outputs 0
*
* @constructor
* @extends {Tone}
* @param {number} value the number to compare the incoming signal to
*/
Tone.Equal = function(value){
/**
* subtract the value from the incoming signal
*
* @type {Tone.Add}
* @private
*/
this._adder = new Tone.Add(-value);
/**
* @type {Tone.EqualZero}
* @private
*/
this._equals = new Tone.EqualZero();
/**
* @type {Tone.Add}
*/
this.input = this._adder;
/**
* @type {Tone.EqualZero}
*/
this.output = this._equals;
this._adder.connect(this._equals);
};
Tone.extend(Tone.Equal);
/**
* @param {number} value set the comparison value
*/
Tone.Equal.prototype.setValue = function(value){
this._adder.setValue(-value);
};
/**
* dispose method
*/
Tone.Equal.prototype.dispose = function(){
this._equals.disconnect();
this._adder.dispose();
this._equals = null;
this._adder = null;
};
return Tone.Equal;
});