mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
55 lines
No EOL
1.2 KiB
JavaScript
55 lines
No EOL
1.2 KiB
JavaScript
define(["Tone/core/Tone"], function (Tone) {
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//hold onto the current context
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var onlineContext = Tone.context;
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/**
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* OFFLINE TESTING
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*/
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var Meter = function(duration){
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duration = duration || 1;
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var sampleRate = 44100;
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//dummy functions
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this._before = Tone.noOp;
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this._after = Tone.noOp;
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this._test = Tone.noOp;
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var rmsFrame = 256;
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//offline rendering context
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this.context = new OfflineAudioContext(1, sampleRate * duration, sampleRate);
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this.context.oncomplete = function(e){
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var buffer = e.renderedBuffer.getChannelData(0);
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for (var j = 0; j < buffer.length; j++){
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var sum = 0;
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if (j >= rmsFrame){
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for (var k = j - rmsFrame; k < j; k++){
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sum += buffer[k] * buffer[k];
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}
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this._test(Math.sqrt(sum / rmsFrame), j / sampleRate);
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}
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}
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this._after();
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//reset the old context
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Tone.setContext(onlineContext);
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}.bind(this);
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};
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Meter.prototype.run = function(){
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Tone.setContext(this.context);
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this._before(this.context.destination);
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this.context.startRendering();
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};
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Meter.prototype.before = function(cb){
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this._before = cb;
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};
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Meter.prototype.after = function(cb){
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this._after = cb;
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};
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Meter.prototype.test = function(cb){
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this._test = cb;
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};
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return Meter;
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}); |