mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-30 13:33:10 +00:00
55 lines
1.3 KiB
TypeScript
55 lines
1.3 KiB
TypeScript
import { Gain } from "../../core/context/Gain";
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import { OutputNode, ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode";
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import { optionsFromArguments } from "../../core/util/Defaults";
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import { Merge } from "./Merge";
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export type MonoOptions = ToneAudioNodeOptions;
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/**
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* Mono coerces the incoming mono or stereo signal into a mono signal
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* where both left and right channels have the same value. This can be useful
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* for [stereo imaging](https://en.wikipedia.org/wiki/Stereo_imaging).
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* @category Component
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*/
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export class Mono extends ToneAudioNode<MonoOptions> {
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readonly name: string = "Mono";
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/**
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* merge the signal
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*/
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private _merge: Merge;
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/**
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* The summed output of the multiple inputs
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*/
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readonly output: OutputNode;
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/**
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* The stereo signal to sum to mono
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*/
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readonly input: Gain;
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constructor(options?: Partial<MonoOptions>);
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constructor() {
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super(optionsFromArguments(Mono.getDefaults(), arguments));
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this.input = new Gain({ context: this.context });
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this._merge = this.output = new Merge({
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channels: 2,
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context: this.context,
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});
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this.input.connect(this._merge, 0, 0);
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this.input.connect(this._merge, 0, 1);
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}
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dispose(): this {
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super.dispose();
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this._merge.dispose();
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this.input.dispose();
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return this;
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}
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}
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