Tone.js/Tone/core/Bus.js
2014-11-30 21:32:09 -05:00

56 lines
No EOL
1.4 KiB
JavaScript

define(["Tone/core/Tone"], function(Tone){
"use strict";
/**
* buses are another way of routing audio
*
* augments Tone.prototype to include send and recieve
*/
/**
* All of the routes
*
* @type {Object}
* @static
* @private
*/
var Buses = {};
/**
* send signal to a channel name
* defined in "Tone/core/Bus"
*
* @param {string} channelName
* @param {number} amount
* @return {GainNode}
*/
Tone.prototype.send = function(channelName, amount){
if (!Buses.hasOwnProperty(channelName)){
Buses[channelName] = this.context.createGain();
}
var sendKnob = this.context.createGain();
sendKnob.gain.value = this.defaultArg(amount, 1);
this.output.chain(sendKnob, Buses[channelName]);
return sendKnob;
};
/**
* recieve the input from the desired channelName to the input
* defined in "Tone/core/Bus"
*
* @param {string} channelName
* @param {AudioNode=} [input=this.input] if no input is selected, the
* input of the current node is
* chosen.
*/
Tone.prototype.receive = function(channelName, input){
if (!Buses.hasOwnProperty(channelName)){
Buses[channelName] = this.context.createGain();
}
input = this.defaultArg(input, this.input);
Buses[channelName].connect(input);
};
return Tone;
});