Tone.js/examples/pianoPhase.html
2019-01-08 20:21:29 -05:00

172 lines
4.6 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Phasing</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
<script src="https://unpkg.com/@webcomponents/webcomponentsjs@^2/webcomponents-bundle.js"></script>
<script src="../build/Tone.js"></script>
<script src="./js/tonejs-ui.js"></script>
</head>
<body>
<style type="text/css">
#loop {
margin-bottom: 10px;
display: flex;
background-color: #777;
border-radius: 20px;
padding: 10px;
}
tone-loop {
flex-grow: 1;
width: 40%;
height: 150px;
}
</style>
<tone-example>
<tone-explanation label="Piano Phase">
By slightly slowing down the playbackRate of the Tone.Sequence in the right channel,
the two identical melodies phase against each other in interesting ways.
<br><br>
Composition by Steve Reich. Inspiration from Alexander Chen.
</tone-explanation>
<tone-content>
<div id="loop">
<tone-loop id="left" color="#7F33ED"></tone-loop>
<tone-loop id="right" color="#1EDF3E"></tone-loop>
</div>
<tone-play-toggle></tone-play-toggle>
</tone-content>
</tone-example>
<script type="text/javascript">
//set the bpm and time signature first
Tone.Transport.timeSignature = [6, 4];
Tone.Transport.bpm.value = 180;
//L/R channel merging
var merge = new Tone.Merge();
//a little reverb
var reverb = new Tone.Freeverb({
"roomSize" : 0.2,
"wet" : 0.3
});
merge.chain(reverb, Tone.Master);
//the synth settings
var synthSettings = {
"oscillator" : {
"detune" : 0,
"type" : "custom",
"partials" : [2, 1, 2, 2],
"phase" : 0,
"volume" : 0
},
"envelope" : {
"attack" : 0.005,
"decay" : 0.3,
"sustain" : 0.2,
"release" : 1,
},
"portamento" : 0.01,
"volume" : -20
};
//left and right synthesizers
var synthL = new Tone.Synth(synthSettings).connect(merge.left);
var synthR = new Tone.Synth(synthSettings).connect(merge.right);
//the two Tone.Sequences
var partL = new Tone.Sequence(function(time, note){
synthL.triggerAttackRelease(note, "8n", time);
}, ["E4", "F#4", "B4", "C#5", "D5", "F#4", "E4", "C#5", "B4", "F#4", "D5", "C#5"], "8n").start();
var partR = new Tone.Sequence(function(time, note){
synthR.triggerAttackRelease(note, "8n", time);
}, ["E4", "F#4", "B4", "C#5", "D5", "F#4", "E4", "C#5", "B4", "F#4", "D5", "C#5"], "8n").start("2m");
//set the playback rate of the right part to be slightly slower
partR.playbackRate = 0.985;
document.querySelector("tone-play-toggle").bind(Tone.Transport);
document.querySelector("#left").bind(partL);
document.querySelector("#right").bind(partR);
/*// GUI //
Interface.Button({
key : 32,
type : "toggle",
text : "Start",
activeText : "Stop",
start : function(){
Tone.Transport.start("+0.1");
},
end : function(){
Tone.Transport.stop();
}
});
//draw two circles
var leftCanvas = $("#Left");
var rightCanvas = $("#Right");
var leftContext = leftCanvas.get(0).getContext("2d");
var rightContext = rightCanvas.get(0).getContext("2d");
var canvasWidth = leftCanvas.width() * 2;
var canvasHeight = leftCanvas.height() * 2;
var radius = Math.min(canvasWidth, canvasHeight);
function sizeCanvas(){
canvasWidth = leftCanvas.width() * 2;
canvasHeight = leftCanvas.height() * 2;
radius = Math.min(canvasWidth, canvasHeight) * 0.8;
leftContext.canvas.width = canvasWidth;
leftContext.canvas.height = canvasHeight;
rightContext.canvas.width = canvasWidth;
rightContext.canvas.height = canvasHeight;
}
$(window).on("resize", sizeCanvas);
sizeCanvas();
var twoPi = Math.PI * 2;
function loop(){
requestAnimationFrame(loop);
leftContext.lineWidth = radius * 0.1;
rightContext.lineWidth = radius * 0.1;
//draw the left progress
leftContext.clearRect(0, 0, canvasWidth, canvasHeight);
leftContext.strokeStyle = "#7F33ED";
leftContext.save();
leftContext.translate(canvasWidth / 2, canvasHeight / 2);
leftContext.rotate(-Math.PI / 2);
leftContext.beginPath();
leftContext.arc(0, 0, radius/2, 0, twoPi * partL.progress, false);
leftContext.stroke();
leftContext.restore();
//draw the left progress
rightContext.clearRect(0, 0, canvasWidth, canvasHeight);
rightContext.strokeStyle = "#1EDF3E";
rightContext.save();
rightContext.translate(canvasWidth / 2, canvasHeight / 2);
rightContext.rotate(-Math.PI / 2);
rightContext.beginPath();
rightContext.arc(0, 0, radius/2, 0, twoPi * partR.progress, false);
rightContext.stroke();
rightContext.restore();
}
loop();*/
</script>
</body>
</html>