mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-27 03:53:07 +00:00
98 lines
3.3 KiB
HTML
98 lines
3.3 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Panner3d</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
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<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
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<link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/>
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<script src="../build/Tone.js"></script>
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<script src="./js/tone-ui.js"></script>
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<script src="./js/components.js"></script>
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<script src="./js/three.min.js"></script>
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<script src="./js/OrbitControls.js"></script>
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<script src="./js/WebGLDetector.js"></script>
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<script src="./js/THREE.Tone.js"></script>
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<style type="text/css">
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tone-play-toggle {
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margin-bottom: 10px;
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}
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</style>
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</head>
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<body>
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<tone-example label="3D Panning">
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<tone-loader></tone-loader>
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<div slot="explanation">
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Tone.Panner3D and Tone.Listener work together to create 3D audio. Connect your synths and sources to Panner3D and then to the master output, anything you connect to the panner will be spatialized according the position of the panner relative to the position of the listener. This example synchronizes the position of the camera with Tone.Listener and the position of each of the spheres with a track.
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<br><br>
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Note: the 3D panning effect is more effective with headphones.
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</div>
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<div id="content">
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<tone-play-toggle></tone-play-toggle>
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<tone-slider
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label="x"
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id="xSlider"
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min="-2"
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max="2"
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value="0"
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></tone-slider>
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<tone-slider
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id="zSlider"
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label="z"
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min="-2"
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max="2"
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value="0"
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></tone-slider>
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<tone-slider
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id="rotation"
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label="rotation"
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min="0"
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max="6.28"
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value="0"
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units="rad"
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></tone-slider>
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</div>
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</tone-example>
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<script type="text/javascript">
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function createPlayerPlusPanner(url, positionX, positionY, positionZ) {
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const panner = new Tone.Panner3D({
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panningModel: "HRTF",
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positionX,
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positionY,
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positionZ,
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}).toDestination();
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const player = new Tone.Player({
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url,
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loop: true,
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}).connect(panner).sync().start(0);
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}
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createPlayerPlusPanner("https://tonejs.github.io/audio/berklee/taps_1c.mp3", 2, 0, 0);
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createPlayerPlusPanner("https://tonejs.github.io/audio/berklee/tinkle3.mp3", 0, 0, 2);
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createPlayerPlusPanner("https://tonejs.github.io/audio/berklee/tapping1.mp3", -2, 0, 2);
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createPlayerPlusPanner("https://tonejs.github.io/audio/berklee/thump1.mp3", -2, 0, -2);
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document.querySelector("tone-play-toggle").addEventListener("start", () => Tone.Transport.start());
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document.querySelector("tone-play-toggle").addEventListener("stop", () => Tone.Transport.stop());
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function setRotation(angle) {
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Tone.Listener.forwardX.value = Math.sin(angle);
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Tone.Listener.forwardY.value = 0;
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Tone.Listener.forwardZ.value = -Math.cos(angle);
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}
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document.querySelector("#xSlider").addEventListener("input", (e) => Tone.Listener.positionX.value = parseFloat(e.target.value));
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document.querySelector("#zSlider").addEventListener("input", (e) => Tone.Listener.positionY.value = parseFloat(e.target.value));
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document.querySelector("#rotation").addEventListener("input", (e) => setRotation(parseFloat(e.target.value)));
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</script>
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</style>
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</body>
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</html>
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