Tone.js/examples/pingPongDelay.html
2020-07-18 17:20:19 -07:00

54 lines
1.8 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Ping Pong Delay</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
<link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/>
<script src="../build/Tone.js"></script>
<script src="./js/tone-ui.js"></script>
<script src="./js/components.js"></script>
</head>
<body>
<tone-example label="Ping Pong Delay">
<tone-loader></tone-loader>
<div slot="explanation">
A Ping Pong Delay is a stereo feedback delay where the delay bounces back and forth between the left and right channels. Hit the button to trigger a snare sample into the effect.
<br><br>
<a href="https://tonejs.github.io/docs/PingPongDelay">Tone.PingPongDelay</a> docs.
</div>
<div id="content">
<tone-momentary-button></tone-momentary-button>
</div>
</tone-example>
<script type="text/javascript">
// the feedback delay
const feedbackDelay = new Tone.PingPongDelay({
delayTime: "8n",
feedback: 0.6,
wet: 0.5
}).toDestination();
// play a snare sound through it
const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/CR78/snare.mp3").connect(feedbackDelay);
const toneMeter = new Tone.Meter({ channels: 2 });
feedbackDelay.connect(toneMeter);
meter({
tone: toneMeter,
parent: document.querySelector("#content")
});
document.querySelector("tone-momentary-button").addEventListener("down", () => player.start());
document.querySelector("tone-momentary-button").addEventListener("up", () => player.stop());
</script>
</body>
</html>