Tone.js/Tone/core/Master.js
2015-06-22 01:21:09 -04:00

157 lines
No EOL
4.1 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class A single master output which is connected to the
* AudioDestinationNode (aka your speakers).
* It provides useful conveniences such as the ability
* to set the volume and mute the entire application.
* It also gives you the ability to apply master effects to your application.
* <br><br>
* Like Tone.Transport, A single Tone.Master is created
* on initialization and you do not need to explicitly construct one.
*
* @constructor
* @extends {Tone}
* @singleton
* @example
* //the audio will go from the oscillator to the speakers
* oscillator.connect(Tone.Master);
* //a convenience for connecting to the master output is also provided:
* oscillator.toMaster();
* //the above two examples are equivalent.
*/
Tone.Master = function(){
Tone.call(this);
/**
* the unmuted volume
* @type {number}
* @private
*/
this._unmutedVolume = 1;
/**
* if the master is muted
* @type {boolean}
* @private
*/
this._muted = false;
/**
* The volume of the master output.
* @type {Decibels}
* @signal
*/
this.volume = new Tone.Signal(this.output.gain, Tone.Type.Decibels);
//connections
this.input.chain(this.output, this.context.destination);
};
Tone.extend(Tone.Master);
/**
* @type {Object}
* @const
*/
Tone.Master.defaults = {
"volume" : 0,
"mute" : false
};
/**
* Mute the output.
* @memberOf Tone.Master#
* @type {boolean}
* @name mute
* @example
* //mute the output
* Tone.Master.mute = true;
*/
Object.defineProperty(Tone.Master.prototype, "mute", {
get : function(){
return this._muted;
},
set : function(mute){
if (!this._muted && mute){
this._unmutedVolume = this.volume.value;
//maybe it should ramp here?
this.volume.value = -Infinity;
} else if (this._muted && !mute){
this.volume.value = this._unmutedVolume;
}
this._muted = mute;
}
});
/**
* Add a master effects chain. NOTE: this will disconnect any nodes which were previously
* chained in the master effects chain.
* @param {AudioNode|Tone...} args All arguments will be connected in a row
* and the Master will be routed through it.
* @return {Tone.Master} this
* @example
* //some overall compression to keep the levels in check
* var masterCompressor = new Tone.Compressor({
* "threshold" : -6,
* "ratio" : 3,
* "attack" : 0.5,
* "release" : 0.1
* });
* //give a little boost to the lows
* var lowBump = new Tone.Filter(200, "lowshelf");
* //route everything through the filter
* //and compressor before going to the speakers
* Tone.Master.chain(lowBump, masterCompressor);
*/
Tone.Master.prototype.chain = function(){
this.input.disconnect();
this.input.chain.apply(this.input, arguments);
arguments[arguments.length - 1].connect(this.output);
};
///////////////////////////////////////////////////////////////////////////
// AUGMENT TONE's PROTOTYPE
///////////////////////////////////////////////////////////////////////////
/**
* Connect 'this' to the master output. Shorthand for this.connect(Tone.Master)
* @returns {Tone} this
* @example
* //connect an oscillator to the master output
* var osc = new Tone.Oscillator().toMaster();
*/
Tone.prototype.toMaster = function(){
this.connect(Tone.Master);
return this;
};
/**
* Also augment AudioNode's prototype to include toMaster
* as a convenience
* @returns {AudioNode} this
*/
AudioNode.prototype.toMaster = function(){
this.connect(Tone.Master);
return this;
};
var MasterConstructor = Tone.Master;
/**
* initialize the module and listen for new audio contexts
*/
Tone._initAudioContext(function(){
//a single master output
if (!Tone.prototype.isUndef(Tone.Master)){
Tone.Master = new MasterConstructor();
} else {
MasterConstructor.prototype.dispose.call(Tone.Master);
MasterConstructor.call(Tone.Master);
}
});
return Tone.Master;
});