mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
4ece9ac81d
fixes #240
57 lines
1.3 KiB
HTML
57 lines
1.3 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>PLAYER</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
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<script src="../build/Tone.js"></script>
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<script src="./scripts/jquery.min.js"></script>
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<script src="./scripts/draggabilly.js"></script>
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<script src="./scripts/StartAudioContext.js"></script>
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<script src="./scripts/Interface.js"></script>
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<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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<script>
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// jshint ignore: start
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</script>
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</head>
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<body>
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<div id="Content">
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<div id="Title">Grains</div>
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<div id="Explanation">
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Click on the button to play the audio file on loop
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using <a href="https://tonejs.github.io/docs/#Player">Tone.Player</a>.
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</div>
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</div>
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<script>
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//the player
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var player = new Tone.Player({
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"url" : "./audio/FWDL.[mp3|ogg]",
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"loop" : true
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}).toMaster();
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// GUI //
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Interface.Loader();
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Interface.Button({
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text : "Start",
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activeText : "Stop",
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start : function(){
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player.start();
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},
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end : function(){
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player.stop();
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}
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});
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</script>
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</body>
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</html>
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