mirror of
https://github.com/Tonejs/Tone.js
synced 2025-01-03 23:48:43 +00:00
104 lines
No EOL
2.9 KiB
HTML
104 lines
No EOL
2.9 KiB
HTML
<html>
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<head>
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<title>SIGNAL PROCESSING</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
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<script type="text/javascript" src="./deps/jquery.min.js"></script>
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<script type="text/javascript" src="./deps/jquery-ui.js"></script>
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<script type="text/javascript" src="./deps/jquery.ui.touch-punch.js"></script>
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<script type="text/javascript" src="../build/Tone.js"></script>
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<script type="text/javascript" src="./Widgets.js"></script>
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<script type="text/javascript" src="./ExampleList.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/widgets.css">
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<link rel="stylesheet" type="text/css" href="./style/jquery-ui.css">
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</head>
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<body>
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<div id="Container">
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<div id="Explanation">
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Audio-Rate Math
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<br>
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<br>
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One of the most powerful features of Tone.js is the ability to
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perform math and logic on audio-rate signal. Signals
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can be ramped and scheduled to control Audio Parameters and
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other Signals making it simple to create elaborate,
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interconnected automations. Additionally, Signals and Signal maths use no
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ScriptProcessorNodes which make them very efficient.
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</div>
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<div id="Content">
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<div id='Slider'></div>
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</div>
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</div>
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<script type="text/javascript">
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/* globals Tone, GUI */
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//the driving signal
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var signal = new Tone.Signal(0);
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var dryMeter = new Tone.Meter();
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signal.connect(dryMeter);
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//take the absolute value of the signal
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var abs = new Tone.Abs();
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var absMeter = new Tone.Meter();
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abs.connect(absMeter);
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//add a constant value to the dry signal
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var adder = new Tone.Add(100);
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var addMeter = new Tone.Meter();
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adder.connect(addMeter);
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//scale the added value between 5 and 10
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var scaler = new Tone.Scale(100, 101, 5, 10);
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var scaleMeter = new Tone.Meter();
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scaler.connect(scaleMeter);
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//multiply the output by 10
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var mult = new Tone.Multiply(10);
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var multMeter = new Tone.Meter();
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mult.connect(multMeter);
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//clip the results between 70 and 80
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var clip = new Tone.Clip(70, 80);
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var clipMeter = new Tone.Meter();
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clip.connect(clipMeter);
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//chain the components together
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signal.chain(signal, abs, adder, scaler, mult);
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// GUI //
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new GUI.TopBar(Tone);
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var container = $("#Content");
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$("#Slider").slider({
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"orientation" : "horizontal",
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"min" : -100,
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"max" : 100,
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"slide" : function(e, ui){
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signal.linearRampToValueAtTime(ui.value / 100, "+0.1");
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}
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});
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new GUI.ValueMeter(container, dryMeter, "Tone.Signal");
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new GUI.ValueMeter(container, absMeter, "Tone.Abs()");
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new GUI.ValueMeter(container, addMeter, "Tone.Add(100)");
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new GUI.ValueMeter(container, scaleMeter, "Tone.Scale(100, 101, 5, 10)");
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new GUI.ValueMeter(container, multMeter, "Tone.Multiply(10)");
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</script>
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<style type="text/css">
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#Content {
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text-align: center;
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width: 280px;
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height: 250px;
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}
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.ValueMeter {
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margin-top: 10px;
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display: block;
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}
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</style>
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</body>
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</html> |