Tone.js/Tone/component/LFO.js
2015-04-05 15:13:15 -04:00

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5.1 KiB
JavaScript

define(["Tone/core/Tone", "Tone/source/Oscillator", "Tone/signal/Scale", "Tone/signal/Signal", "Tone/signal/AudioToGain"],
function(Tone){
"use strict";
/**
* @class The Low Frequency Oscillator produces an output signal
* which can be attached to an AudioParam or Tone.Signal
* for constant control over that parameter. the LFO can
* also be synced to the transport to start/stop/pause
* and change when the tempo changes.
*
* @constructor
* @extends {Tone.Oscillator}
* @param {Tone.Time} [frequency="4n"]
* @param {number} [outputMin=0]
* @param {number} [outputMax=1]
* @example
* var lfo = new Tone.LFO("4n", 400, 4000);
* lfo.connect(filter.frequency);
*/
Tone.LFO = function(){
var options = this.optionsObject(arguments, ["frequency", "min", "max"], Tone.LFO.defaults);
/**
* the oscillator
* @type {Tone.Oscillator}
*/
this.oscillator = new Tone.Oscillator({
"frequency" : options.frequency,
"type" : options.type,
"phase" : options.phase
});
/**
* the lfo's frequency
* @type {Tone.Signal}
*/
this.frequency = this.oscillator.frequency;
/**
* The amplitude of the LFO, which controls the output range between
* the min and max output. For example if the min is -10 and the max
* is 10, setting the amplitude to 0.5 would make the LFO modulate
* between -5 and 5.
* @type {Tone.Signal}
*/
this.amplitude = this.oscillator.volume;
this.amplitude.units = Tone.Signal.Units.Normal;
this.amplitude.value = options.amplitude;
/**
* @type {Tone.AudioToGain}
* @private
*/
this._a2g = new Tone.AudioToGain();
/**
* @type {Tone.Scale}
* @private
*/
this._scaler = this.output = new Tone.Scale(options.min, options.max);
//connect it up
this.oscillator.chain(this._a2g, this._scaler);
this._readOnly(["amplitude", "frequency", "oscillator"]);
};
Tone.extend(Tone.LFO, Tone.Oscillator);
/**
* the default parameters
*
* @static
* @const
* @type {Object}
*/
Tone.LFO.defaults = {
"type" : "sine",
"min" : 0,
"max" : 1,
"phase" : 0,
"frequency" : "4n",
"amplitude" : 1
};
/**
* Start the LFO.
* @param {Tone.Time} [time=now] the time the LFO will start
* @returns {Tone.LFO} `this`
*/
Tone.LFO.prototype.start = function(time){
this.oscillator.start(time);
return this;
};
/**
* Stop the LFO.
* @param {Tone.Time} [time=now] the time the LFO will stop
* @returns {Tone.LFO} `this`
*/
Tone.LFO.prototype.stop = function(time){
this.oscillator.stop(time);
return this;
};
/**
* Sync the start/stop/pause to the transport
* and the frequency to the bpm of the transport
*
* @param {Tone.Time} [delay=0] the time to delay the start of the
* LFO from the start of the transport
* @returns {Tone.LFO} `this`
* @example
* lfo.frequency.value = "8n";
* lfo.sync();
* // the rate of the LFO will always be an eighth note,
* // even as the tempo changes
*/
Tone.LFO.prototype.sync = function(delay){
this.oscillator.sync(delay);
this.oscillator.syncFrequency();
return this;
};
/**
* unsync the LFO from transport control
* @returns {Tone.LFO} `this`
*/
Tone.LFO.prototype.unsync = function(){
this.oscillator.unsync();
this.oscillator.unsyncFrequency();
return this;
};
/**
* The miniumum output of the LFO.
* @memberOf Tone.LFO#
* @type {number}
* @name min
*/
Object.defineProperty(Tone.LFO.prototype, "min", {
get : function(){
return this._scaler.min;
},
set : function(min){
this._scaler.min = min;
}
});
/**
* The maximum output of the LFO.
* @memberOf Tone.LFO#
* @type {number}
* @name max
*/
Object.defineProperty(Tone.LFO.prototype, "max", {
get : function(){
return this._scaler.max;
},
set : function(max){
this._scaler.max = max;
}
});
/**
* The type of the oscillator: sine, square, sawtooth, triangle.
* @memberOf Tone.LFO#
* @type {string}
* @name type
*/
Object.defineProperty(Tone.LFO.prototype, "type", {
get : function(){
return this.oscillator.type;
},
set : function(type){
this.oscillator.type = type;
}
});
/**
* The phase of the LFO
* @memberOf Tone.LFO#
* @type {number}
* @name phase
*/
Object.defineProperty(Tone.LFO.prototype, "phase", {
get : function(){
return this.oscillator.phase;
},
set : function(phase){
this.oscillator.phase = phase;
}
});
/**
* Override the connect method so that it 0's out the value
* if attached to an AudioParam or Tone.Signal. Borrowed from {@link Tone.Signal}
* @function
*/
Tone.LFO.prototype.connect = Tone.Signal.prototype.connect;
/**
* disconnect and dispose
* @returns {Tone.LFO} `this`
*/
Tone.LFO.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._writable(["amplitude", "frequency", "oscillator"]);
this.oscillator.dispose();
this.oscillator = null;
this._scaler.dispose();
this._scaler = null;
this._a2g.dispose();
this._a2g = null;
this.frequency = null;
this.amplitude = null;
return this;
};
return Tone.LFO;
});