Tone.js/Tone/instrument/Monophonic.js
2014-09-23 22:07:16 -04:00

130 lines
No EOL
3.5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/instrument/Instrument", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class this is a base class for monophonic instruments.
* it defines their interfaces
*
* @constructor
* @abstract
* @extends {Tone.Instrument}
*/
Tone.Monophonic = function(options){
Tone.Instrument.call(this);
//get the defaults
options = this.defaultArg(options, Tone.Monophonic.defaults);
/**
* the portamento time
* @type {number}
*/
this.portamento = options.portamento;
};
Tone.extend(Tone.Monophonic, Tone.Instrument);
/**
* @static
* @const
* @type {Object}
*/
Tone.Monophonic.defaults = {
"portamento" : 0
};
/**
* trigger the attack. start the note, at the time with the velocity
*
* @param {string|string} note the note
* @param {Tone.Time=} [time=now] the time, if not given is now
* @param {number=} [velocity=1] velocity defaults to 1
*/
Tone.Monophonic.prototype.triggerAttack = function(note, time, velocity) {
time = this.toSeconds(time);
this.triggerEnvelopeAttack(time, velocity);
this.setNote(note, time);
};
/**
* trigger the release portion of the envelope
* @param {Tone.Time} [time=now] if no time is given, the release happens immediatly
*/
Tone.Monophonic.prototype.triggerRelease = function(time){
this.triggerEnvelopeRelease(time);
};
/**
* override this method with the actual method
* @abstract
* @param {Tone.Time} [time=now] the time the attack should happen
* @param {number} [velocity=1] the velocity of the envelope
*/
Tone.Monophonic.prototype.triggerEnvelopeAttack = function() {};
/**
* override this method with the actual method
* @abstract
* @param {Tone.Time} [time=now] the time the attack should happen
* @param {number} [velocity=1] the velocity of the envelope
*/
Tone.Monophonic.prototype.triggerEnvelopeRelease = function() {};
/**
* set the note to happen at a specific time
* @param {number|string} note if the note is a string, it will be
* parsed as (NoteName)(Octave) i.e. A4, C#3, etc
* otherwise it will be considered as the frequency
*/
Tone.Monophonic.prototype.setNote = function(note, time){
if (typeof note === "string"){
note = this.noteToFrequency(note);
}
time = this.toSeconds(time);
if (this.portamento > 0){
var currentNote = this.frequency.getValue();
this.frequency.setValueAtTime(currentNote, time);
this.frequency.exponentialRampToValueAtTime(note, time + this.portamento);
} else {
this.frequency.setValueAtTime(note, time);
}
};
/**
* set the glide time between notes
* @param {Tone.Time} port glide time
*/
Tone.Monophonic.prototype.setPortamento = function(port){
this.portamento = this.toSeconds(port);
};
/**
* bulk setter
* @param {Object} params the params
*/
Tone.Monophonic.prototype.set = function(params) {
if (!this.isUndef(params.volume)) this.setVolume(params.volume);
if (!this.isUndef(params.portamento)) this.setPortamento(params.portamento);
};
/**
* set the preset if it exists
* @param {string} presetName the name of the preset
*/
Tone.Monophonic.prototype.setPreset = function(presetName){
if (!this.isUndef(this.preset) && this.preset.hasOwnProperty(presetName)){
this.set(this.preset[presetName]);
}
};
/**
* clean up
*/
Tone.Monophonic.prototype.dispose = function(){
Tone.Instrument.prototype.dispose.call(this);
};
return Tone.Monophonic;
});