mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
18bab7da59
Fixes #27
113 lines
No EOL
2.4 KiB
JavaScript
113 lines
No EOL
2.4 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Transport"], function(Tone){
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"use strict";
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/**
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* @class Base class for sources.
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* Sources have start/stop/pause and
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* the ability to be synced to the
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* start/stop/pause of Tone.Transport.
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*
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* @constructor
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* @extends {Tone}
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*/
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Tone.Source = function(){
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/**
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* unlike most ToneNodes, Sources only have an output and no input
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*
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* @type {GainNode}
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*/
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this.output = this.context.createGain();
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/**
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* @type {Tone.Source.State}
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*/
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this.state = Tone.Source.State.STOPPED;
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};
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Tone.extend(Tone.Source);
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/**
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* @abstract
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* @param {Tone.Time} time
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*/
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Tone.Source.prototype.start = function(){};
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/**
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* @abstract
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* @param {Tone.Time} time
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*/
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Tone.Source.prototype.stop = function(){};
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/**
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* @abstract
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* @param {Tone.Time} time
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*/
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Tone.Source.prototype.pause = function(time){
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//if there is no pause, just stop it
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this.stop(time);
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};
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/**
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* sync the source to the Transport
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*
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* @param {Tone.Time=} delay optional delay time before starting the source
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*/
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Tone.Source.prototype.sync = function(delay){
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Tone.Transport.syncSource(this, delay);
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};
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/**
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* unsync the source to the Transport
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*/
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Tone.Source.prototype.unsync = function(){
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Tone.Transport.unsyncSource(this);
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};
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/**
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* set the volume in decibels
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* @param {number} db in decibels
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* @param {Tone.Time=} fadeTime (optional) time it takes to reach the value
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*/
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Tone.Source.prototype.setVolume = function(db, fadeTime){
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var now = this.now();
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var gain = this.dbToGain(db);
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if (fadeTime){
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var currentVolume = this.output.gain.value;
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this.output.gain.cancelScheduledValues(now);
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this.output.gain.setValueAtTime(currentVolume, now);
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this.output.gain.linearRampToValueAtTime(gain, now + this.toSeconds(fadeTime));
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} else {
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this.output.gain.setValueAtTime(gain, now);
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}
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};
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/**
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* set the parameters at once
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* @param {Object} params
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*/
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Tone.Source.prototype.set = function(params){
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if (!this.isUndef(params.volume)) this.setVolume(params.volume);
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};
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/**
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* clean up
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*/
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Tone.Source.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this.state = null;
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};
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/**
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* @enum {string}
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*/
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Tone.Source.State = {
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STARTED : "started",
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PAUSED : "paused",
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STOPPED : "stopped",
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SYNCED : "synced"
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};
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return Tone.Source;
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}); |