Tone.js/Tone/core/Global.ts
tambien 8b4f1cfa19 Global now only manages global Context
global AudioContext was moved to AudioContext.ts
2019-06-23 15:02:38 -04:00

58 lines
1.4 KiB
TypeScript

import { version } from "../version";
import { Context } from "./context/Context";
/**
* The global audio context which is getable and assignable through
* getContext and setContext
*/
let globalContext: Context;
// @ts-ignore
globalContext = window.TONE_CONTEXT;
/**
* Returns the default system-wide AudioContext
*/
export function getContext(): Context {
if (!globalContext) {
setContext(new Context());
}
return globalContext;
}
/**
* Set the default audio context
*/
export function setContext(context: Context): void {
globalContext = context;
context.initialize();
// @ts-ignore
window.TONE_CONTEXT = context;
}
/**
* Most browsers will not play _any_ audio until a user
* clicks something (like a play button). Invoke this method
* on a click or keypress event handler to start the audio context.
* More about the Autoplay policy
* [here](https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio)
* @example
* document.querySelector('#playbutton').addEventListener('click', () => Tone.start())
*/
export function start(): Promise <void> {
return globalContext.resume();
}
/**
* Log Tone.js + version in the console.
*/
if (!this.TONE_SILENCE_LOGGING) {
let prefix = "v";
// @ts-ignore
if (version === "dev") {
prefix = "";
}
const printString = ` * Tone.js ${prefix}${version} * `;
// tslint:disable-next-line: no-console
console.log(`%c${printString}`, "background: #000; color: #fff");
}