Tone.js/test/helper/Meter.js
2015-10-09 10:57:37 -04:00

60 lines
No EOL
1.3 KiB
JavaScript

define(["Tone/core/Tone"], function (Tone) {
//hold onto the current context
var onlineContext = Tone.context;
/**
* OFFLINE TESTING
*/
var Meter = function(duration){
duration = duration || 1;
var sampleRate = 44100;
//dummy functions
this._before = Tone.noOp;
this._after = Tone.noOp;
this._test = Tone.noOp;
var rmsFrame = 256;
//offline rendering context
this.context = new OfflineAudioContext(1, sampleRate * duration, sampleRate);
this.context.oncomplete = function(e){
var buffer = e.renderedBuffer.getChannelData(0);
for (var j = 0; j < buffer.length; j++){
var sum = 0;
if (j >= rmsFrame){
for (var k = j - rmsFrame; k < j; k++){
sum += buffer[k] * buffer[k];
}
try {
this._test(Math.sqrt(sum / rmsFrame), j / sampleRate);
} catch (e){
Tone.setContext(onlineContext);
throw new Error(e);
}
}
}
this._after();
//reset the old context
Tone.setContext(onlineContext);
}.bind(this);
};
Meter.prototype.run = function(){
Tone.setContext(this.context);
this._before(this.context.destination);
this.context.startRendering();
};
Meter.prototype.before = function(cb){
this._before = cb;
};
Meter.prototype.after = function(cb){
this._after = cb;
};
Meter.prototype.test = function(cb){
this._test = cb;
};
return Meter;
});