mirror of
https://github.com/Tonejs/Tone.js
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71 lines
1.5 KiB
JavaScript
71 lines
1.5 KiB
JavaScript
import Tone from "../core/Tone";
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import "../core/Gain";
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import "../core/AudioNode";
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/**
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* @class Tone.Split splits an incoming signal into left and right channels.
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*
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* @constructor
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* @extends {Tone.AudioNode}
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* @param {number} [channels=2] The number of channels to merge.
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* @example
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* var split = new Tone.Split();
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* stereoSignal.connect(split);
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*/
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Tone.Split = function(channels){
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//defaults to 2 channels
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channels = Tone.defaultArg(channels, 2);
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Tone.AudioNode.call(this);
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this.createInsOuts(0, channels);
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/**
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* @type {ChannelSplitterNode}
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* @private
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*/
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this._splitter = this.input = this.context.createChannelSplitter(channels);
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//connections
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for (var i = 0; i < channels; i++){
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this.output[i] = new Tone.Gain();
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Tone.connect(this._splitter, this.output[i], i, 0);
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this.output[i].channelCount = 1;
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this.output[i].channelCountMode = "explicit";
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}
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/**
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* Left channel output.
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* Alias for <code>output[0]</code>
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* @type {Tone.Gain}
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*/
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this.left = this.output[0];
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/**
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* Right channel output.
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* Alias for <code>output[1]</code>
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* @type {Tone.Gain}
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*/
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this.right = this.output[1];
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};
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Tone.extend(Tone.Split, Tone.AudioNode);
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/**
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* Clean up.
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* @returns {Tone.Split} this
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*/
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Tone.Split.prototype.dispose = function(){
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this.output.forEach(function(output){
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output.dispose();
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});
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Tone.AudioNode.prototype.dispose.call(this);
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this._splitter.disconnect();
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this.left = null;
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this.right = null;
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this._splitter = null;
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return this;
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};
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export default Tone.Split;
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