mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-29 04:53:10 +00:00
70 lines
1.5 KiB
JavaScript
70 lines
1.5 KiB
JavaScript
import Tone from "../core/Tone";
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import "../component/CrossFade";
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import "./Merge";
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import "./Split";
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import "../signal/Signal";
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import "../signal/AudioToGain";
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import "../signal/Zero";
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import "../core/AudioNode";
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/**
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* @class Tone.Panner is an equal power Left/Right Panner and does not
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* support 3D. Panner uses the StereoPannerNode when available.
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*
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* @constructor
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* @extends {Tone.AudioNode}
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* @param {NormalRange} [initialPan=0] The initail panner value (center).
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* @example
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* //pan the input signal hard right.
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* var panner = new Tone.Panner(1);
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*/
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Tone.Panner = function() {
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var options = Tone.defaults(arguments, ["pan"], Tone.Panner);
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Tone.AudioNode.call(this);
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/**
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* the panner node
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* @type {StereoPannerNode}
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* @private
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*/
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this._panner = this.input = this.output = this.context.createStereoPanner();
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/**
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* The pan control. -1 = hard left, 1 = hard right.
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* @type {AudioRange}
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* @signal
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*/
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this.pan = this._panner.pan;
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//initial value
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this.pan.value = options.pan;
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this._readOnly("pan");
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};
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Tone.extend(Tone.Panner, Tone.AudioNode);
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/**
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* Defaults
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* @type {Object}
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* @const
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* @static
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*/
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Tone.Panner.defaults = {
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"pan" : 0,
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};
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/**
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* Clean up.
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* @returns {Tone.Panner} this
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*/
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Tone.Panner.prototype.dispose = function() {
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Tone.AudioNode.prototype.dispose.call(this);
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this._writable("pan");
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this._panner.disconnect();
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this._panner = null;
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this.pan = null;
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return this;
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};
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export default Tone.Panner;
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