mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 00:27:58 +00:00
58 lines
1.7 KiB
HTML
58 lines
1.7 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Ping Pong Delay</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
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<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://unpkg.com/@webcomponents/webcomponentsjs@^2/webcomponents-bundle.js"></script>
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<script src="../build/Tone.js"></script>
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<script src="./js/tonejs-ui.js"></script>
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<style type="text/css">
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tone-trigger, tone-meter {
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margin-bottom: 10px;
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}
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tone-meter {
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background-color: black;
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height: 100px;
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width: 100%;
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}
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</style>
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</head>
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<body>
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<tone-example>
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<tone-loader></tone-loader>
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<tone-explanation label="Ping Pong Delay">
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A Ping Pong Delay is a stereo feedback delay where the delay bounces back and forth between the left and right channels. Hit the button to trigger a snare sample into the effect.
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<br><br>
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<a href="https://tonejs.github.io/docs/PingPongDelay">Tone.PingPongDelay</a> docs.
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</tone-explanation>
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<tone-content>
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<tone-meter stereo></tone-meter>
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<tone-trigger></tone-trigger>
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<tone-ping-pong-delay></tone-ping-pong-delay>
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</tone-content>
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</tone-example>
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<script type="text/javascript">
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//the feedback delay
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var feedbackDelay = new Tone.PingPongDelay({
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"delayTime" : "8n",
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"feedback" : 0.6,
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"wet" : 0.5
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}).toMaster();
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//play a snare sound through it
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var player = new Tone.Player("./audio/505/snare.[mp3|ogg]").connect(feedbackDelay);
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//bind the interface
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document.querySelector("tone-trigger").bind(player);
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document.querySelector("tone-ping-pong-delay").bind(feedbackDelay);
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document.querySelector("tone-meter").bind(feedbackDelay);
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</script>
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</body>
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</html>
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