mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-26 11:33:09 +00:00
58 lines
1.7 KiB
HTML
58 lines
1.7 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Microphone</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
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<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
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<link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/>
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<script src="../build/Tone.js"></script>
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<script src="./js/tone-ui.js"></script>
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<script src="./js/components.js"></script>
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</head>
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<body>
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<style type="text/css">
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tone-oscilloscope {
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width: 100%;
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background-color: black;
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height: 40px;
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border-radius: 20px;
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margin-bottom: 10px;
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}
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</style>
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<tone-example label="Microphone">
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<div slot="explanation">
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If supported, Tone.UserMedia uses <code>getUserMedia</code> to open the user's microphone where it can then be processed with Tone.js. Only works on https domains.
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</div>
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<div id="content">
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<tone-mic-button></tone-mic-button>
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</div>
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</tone-example>
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<script type="text/javascript">
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// you probably DONT want to connect the microphone
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// directly to the master output because of feedback.
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const mic = new Tone.UserMedia();
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const micFFT = new Tone.FFT();
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mic.connect(micFFT);
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fft({
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tone: micFFT,
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parent: document.querySelector("#content")
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});
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// bind the interface
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const micButton = document.querySelector("tone-mic-button");
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micButton.supported = Tone.UserMedia.supported;
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micButton.addEventListener("open", () => mic.open());
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micButton.addEventListener("close", () => mic.close());
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</script>
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</body>
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</html>
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