Tone.js/Tone/source/Source.js
2015-09-03 10:32:00 -04:00

189 lines
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4.7 KiB
JavaScript

define(["Tone/core/Tone", "Tone/core/Transport", "Tone/component/Volume",
"Tone/core/Types", "Tone/core/TimelineState", "Tone/signal/Signal"],
function(Tone){
"use strict";
/**
* @class Base class for sources. Sources have start/stop methods
* and the ability to be synced to the
* start/stop of Tone.Transport.
*
* @constructor
* @extends {Tone}
*/
Tone.Source = function(options){
//Sources only have an output and no input
Tone.call(this);
options = this.defaultArg(options, Tone.Source.defaults);
/**
* The volume node.
* @type {Tone.Volume}
* @private
*/
this._volume = this.output = new Tone.Volume(options.volume);
/**
* The volume of the output in decibels.
* @type {Decibels}
* @signal
* @example
* source.volume.value = -6;
*/
this.volume = this._volume.volume;
this._readOnly("volume");
/**
* Keep track of the scheduled state.
* @type {Tone.TimelineState}
* @private
*/
this._state = new Tone.TimelineState(Tone.State.Stopped);
/**
* The synced `start` callback function from the transport
* @type {Function}
* @private
*/
this._syncStart = function(time, offset){
time = this.toSeconds(time);
time += this.toSeconds(this._startDelay);
this.start(time, offset);
}.bind(this);
/**
* The synced `stop` callback function from the transport
* @type {Function}
* @private
*/
this._syncStop = this.stop.bind(this);
/**
* The offset from the start of the Transport `start`
* @type {Time}
* @private
*/
this._startDelay = 0;
//make the output explicitly stereo
this.output.channelCount = 2;
this.output.channelCountMode = "explicit";
};
Tone.extend(Tone.Source);
/**
* The default parameters
* @static
* @const
* @type {Object}
*/
Tone.Source.defaults = {
"volume" : 0,
};
/**
* Returns the playback state of the source, either "started" or "stopped".
* @type {Tone.State}
* @readOnly
* @memberOf Tone.Source#
* @name state
*/
Object.defineProperty(Tone.Source.prototype, "state", {
get : function(){
return this._state.getStateAtTime(this.now());
}
});
/**
* Start the source at the specified time. If no time is given,
* start the source now.
* @param {Time} [time=now] When the source should be started.
* @returns {Tone.Source} this
* @example
* source.start("+0.5"); //starts the source 0.5 seconds from now
*/
Tone.Source.prototype.start = function(time){
time = this.toSeconds(time);
if (this._state.getStateAtTime(time) !== Tone.State.Started || this.retrigger){
this._state.setStateAtTime(Tone.State.Started, time);
if (this._start){
this._start.apply(this, arguments);
}
}
return this;
};
/**
* Stop the source at the specified time. If no time is given,
* stop the source now.
* @param {Time} [time=now] When the source should be stopped.
* @returns {Tone.Source} this
* @example
* source.stop(); // stops the source immediately
*/
Tone.Source.prototype.stop = function(time){
time = this.toSeconds(time);
if (this._state.getStateAtTime(time) === Tone.State.Started){
this._state.setStateAtTime(Tone.State.Stopped, time);
if (this._stop){
this._stop.apply(this, arguments);
}
}
return this;
};
/**
* Sync the source to the Transport so that when the transport
* is started, this source is started and when the transport is stopped
* or paused, so is the source.
*
* @param {Time} [delay=0] Delay time before starting the source after the
* Transport has started.
* @returns {Tone.Source} this
* @example
* //sync the source to start 1 measure after the transport starts
* source.sync("1m");
* //start the transport. the source will start 1 measure later.
* Tone.Transport.start();
*/
Tone.Source.prototype.sync = function(delay){
this._startDelay = this.defaultArg(delay, 0);
Tone.Transport.on("start", this._syncStart);
Tone.Transport.on("stop pause", this._syncStop);
return this;
};
/**
* Unsync the source to the Transport. See Tone.Source.sync
* @returns {Tone.Source} this
*/
Tone.Source.prototype.unsync = function(){
this._startDelay = 0;
Tone.Transport.off("start", this._syncStart);
Tone.Transport.off("stop pause", this._syncStop);
return this;
};
/**
* Clean up.
* @return {Tone.Source} this
*/
Tone.Source.prototype.dispose = function(){
this.stop();
Tone.prototype.dispose.call(this);
this.unsync();
this._volume.dispose();
this._volume = null;
this._writable("volume");
this.volume = null;
this._state.dispose();
this._state = null;
this._syncStart = null;
this._syncStart = null;
};
return Tone.Source;
});