mirror of
https://github.com/Tonejs/Tone.js
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137 lines
No EOL
3.5 KiB
JavaScript
137 lines
No EOL
3.5 KiB
JavaScript
define(["Tone/core/Tone", "Tone/effect/Effect", "Tone/signal/WaveShaper"], function(Tone){
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"use strict";
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/**
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* @class Tone.ChebyShev is a Chebyshev waveshaper, an effect which is good
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* for making different types of distortion sounds.
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* Note that odd orders sound very different from even ones,
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* and order = 1 is no change.
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* Read more at [music.columbia.edu](http://music.columbia.edu/cmc/musicandcomputers/chapter4/04_06.php).
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*
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* @extends {Tone.Effect}
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* @constructor
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* @param {Positive|Object} [order] The order of the chebyshev polynomial. Normal range between 1-100.
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* @example
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* //create a new cheby
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* var cheby = new Tone.Chebyshev(50);
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* //create a monosynth connected to our cheby
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* synth = new Tone.MonoSynth().connect(cheby);
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*/
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Tone.Chebyshev = function(){
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var options = Tone.defaults(arguments, ["order"], Tone.Chebyshev);
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Tone.Effect.call(this, options);
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/**
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* @type {WaveShaperNode}
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* @private
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*/
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this._shaper = new Tone.WaveShaper(4096);
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/**
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* holds onto the order of the filter
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* @type {number}
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* @private
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*/
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this._order = options.order;
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this.connectEffect(this._shaper);
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this.order = options.order;
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this.oversample = options.oversample;
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};
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Tone.extend(Tone.Chebyshev, Tone.Effect);
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/**
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* @static
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* @const
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* @type {Object}
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*/
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Tone.Chebyshev.defaults = {
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"order" : 1,
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"oversample" : "none"
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};
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/**
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* get the coefficient for that degree
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* @param {number} x the x value
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* @param {number} degree
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* @param {Object} memo memoize the computed value.
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* this speeds up computation greatly.
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* @return {number} the coefficient
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* @private
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*/
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Tone.Chebyshev.prototype._getCoefficient = function(x, degree, memo){
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if (memo.hasOwnProperty(degree)){
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return memo[degree];
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} else if (degree === 0){
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memo[degree] = 0;
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} else if (degree === 1){
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memo[degree] = x;
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} else {
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memo[degree] = 2 * x * this._getCoefficient(x, degree - 1, memo) - this._getCoefficient(x, degree - 2, memo);
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}
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return memo[degree];
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};
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/**
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* The order of the Chebyshev polynomial which creates
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* the equation which is applied to the incoming
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* signal through a Tone.WaveShaper. The equations
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* are in the form:<br>
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* order 2: 2x^2 + 1<br>
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* order 3: 4x^3 + 3x <br>
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* @memberOf Tone.Chebyshev#
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* @type {Positive}
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* @name order
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*/
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Object.defineProperty(Tone.Chebyshev.prototype, "order", {
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get : function(){
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return this._order;
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},
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set : function(order){
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this._order = order;
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var curve = new Array(4096);
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var len = curve.length;
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for (var i = 0; i < len; ++i) {
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var x = i * 2 / len - 1;
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if (x === 0){
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//should output 0 when input is 0
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curve[i] = 0;
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} else {
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curve[i] = this._getCoefficient(x, order, {});
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}
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}
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this._shaper.curve = curve;
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}
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});
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/**
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* The oversampling of the effect. Can either be "none", "2x" or "4x".
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* @memberOf Tone.Chebyshev#
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* @type {string}
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* @name oversample
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*/
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Object.defineProperty(Tone.Chebyshev.prototype, "oversample", {
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get : function(){
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return this._shaper.oversample;
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},
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set : function(oversampling){
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this._shaper.oversample = oversampling;
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}
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});
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/**
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* Clean up.
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* @returns {Tone.Chebyshev} this
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*/
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Tone.Chebyshev.prototype.dispose = function(){
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Tone.Effect.prototype.dispose.call(this);
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this._shaper.dispose();
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this._shaper = null;
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return this;
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};
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return Tone.Chebyshev;
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}); |