mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
69 lines
1.6 KiB
HTML
69 lines
1.6 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>NOISES</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
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<script src="../build/Tone.js"></script>
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<script src="./scripts/jquery.min.js"></script>
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<script src="./scripts/draggabilly.js"></script>
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<script src="./scripts/StartAudioContext.js"></script>
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<script src="./scripts/Interface.js"></script>
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<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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<script>
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// jshint ignore: start
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</script>
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</head>
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<body>
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<style type="text/css">
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.Dragger#Noise {
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left: 50%;
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}
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</style>
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<div id="Content">
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<div id="Title">Noise</div>
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<div id="Explanation">
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<a href="https://tonejs.github.io/docs/#Noise">Tone.Noise</a>
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has 3 different types of noise. Careful, it's loud!
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</div>
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<div id="DragContainer"></div>
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</div>
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<script id="ToneCode">
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//make the noise and connect it to the output
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var noise = new Tone.Noise({
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"volume" : -20,
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"type" : "brown"
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}).toMaster();
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// GUI //
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Interface.Dragger({
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tone : noise,
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y : {
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param : "volume",
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min : -40,
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max : 0
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},
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x : {
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param : "type",
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options : ["white", "brown", "pink"]
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},
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start : function(){
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noise.start();
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Tone.Master.volume.rampTo(0, 0.05);
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},
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end : function(){
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//so it doesn't click
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Tone.Master.volume.rampTo(-Infinity, 0.05);
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}
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});
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</script>
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</body>
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</html>
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