mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
50 lines
No EOL
1.3 KiB
JavaScript
50 lines
No EOL
1.3 KiB
JavaScript
define(["Tone/core/Tone"], function(Tone){
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/**
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* buses are another way of routing audio
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*
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* augments Tone.prototype to include send and recieve
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*/
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/**
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* All of the routes
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*
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* @type {Object}
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* @static
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* @private
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*/
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var Buses = {};
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/**
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* send signal to a channel name
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*
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* @param {string} channelName
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* @param {number} amount
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* @return {GainNode}
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*/
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Tone.prototype.send = function(channelName, amount){
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if (!Buses.hasOwnProperty(channelName)){
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Buses[channelName] = this.context.createGain();
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}
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var sendKnob = this.context.createGain();
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sendKnob.gain.value = this.defaultArg(amount, 1);
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this.chain(this.output, sendKnob, Buses[channelName]);
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return sendKnob;
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};
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/**
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* recieve the input from the desired channelName to the input
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*
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* @param {string} channelName
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* @param {AudioNode=} [input=this.input] if no input is selected, the
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* input of the current node is
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* chosen.
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*/
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Tone.prototype.receive = function(channelName, input){
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if (!Buses.hasOwnProperty(channelName)){
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Buses[channelName] = this.context.createGain();
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}
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input = this.defaultArg(input, this.input);
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Buses[channelName].connect(input);
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};
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}); |