Tone.js/examples/mixer.html
2019-01-08 20:21:29 -05:00

61 lines
1.7 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Mixer</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
<script src="https://unpkg.com/@webcomponents/webcomponentsjs@^2/webcomponents-bundle.js"></script>
<script src="../build/Tone.js"></script>
<script src="./js/tonejs-ui.js"></script>
<style type="text/css">
#tracks {
display: flex;
}
#tracks tone-channel {
flex-grow: 1;
margin: 5px;
width: 20%;
}
</style>
</head>
<body>
<tone-example>
<tone-loader></tone-loader>
<tone-explanation label="Channel">
<a href="https://tonejs.github.io/docs/PanVol">Tone.Channel</a> provides a simple channel interface. It allows for panning and volume changes as well as the ability to <a href="https://tonejs.github.io/docs/Solo">solo</a> (exclude audio in other Tone.Channels).
</tone-explanation>
<tone-content>
<tone-play-toggle></tone-play-toggle>
<div id="tracks">
<tone-channel label="Bass" id="bass"></tone-channel>
<tone-channel label="Chords" id="chords"></tone-channel>
<tone-channel label="Drone" id="drone"></tone-channel>
</div>
</tone-content>
</tone-example>
<script type="text/javascript">
function makeChannel(name){
var channel = new Tone.Channel().toMaster();
var player = new Tone.Player({
url : `./audio/loop/${name}.[mp3|ogg]`,
loop : true
}).sync().start(0);
player.chain(channel);
//bind the UI
document.querySelector(`#${name}`).bind(channel);
}
makeChannel("bass");
makeChannel("chords");
makeChannel("drone");
document.querySelector("tone-play-toggle").bind(Tone.Transport);
</script>
</body>
</html>