mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-26 19:43:12 +00:00
147 lines
4.4 KiB
TypeScript
147 lines
4.4 KiB
TypeScript
import { ToneAudioNodeOptions } from "../core/context/ToneAudioNode.js";
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import { optionsFromArguments } from "../core/util/Defaults.js";
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import { isArray, isFunction } from "../core/util/TypeCheck.js";
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import { assert } from "../core/util/Debug.js";
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import { Signal } from "./Signal.js";
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import { SignalOperator } from "./SignalOperator.js";
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export type WaveShaperMappingFn = (value: number, index?: number) => number;
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type WaveShaperMapping = WaveShaperMappingFn | number[] | Float32Array;
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interface WaveShaperOptions extends ToneAudioNodeOptions {
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mapping?: WaveShaperMapping;
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length: number;
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curve?: number[] | Float32Array;
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}
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/**
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* Wraps the native Web Audio API
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* [WaveShaperNode](http://webaudio.github.io/web-audio-api/#the-waveshapernode-interface).
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*
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* @example
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* const osc = new Tone.Oscillator().toDestination().start();
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* // multiply the output of the signal by 2 using the waveshaper's function
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* const timesTwo = new Tone.WaveShaper((val) => val * 2, 2048).connect(osc.frequency);
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* const signal = new Tone.Signal(440).connect(timesTwo);
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* @category Signal
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*/
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export class WaveShaper extends SignalOperator<WaveShaperOptions> {
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readonly name: string = "WaveShaper";
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/**
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* the waveshaper node
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*/
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private _shaper: WaveShaperNode = this.context.createWaveShaper();
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/**
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* The input to the waveshaper node.
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*/
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input = this._shaper;
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/**
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* The output from the waveshaper node
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*/
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output = this._shaper;
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/**
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* @param mapping The function used to define the values.
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* The mapping function should take two arguments:
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* the first is the value at the current position
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* and the second is the array position.
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* If the argument is an array, that array will be
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* set as the wave shaping function. The input
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* signal is an AudioRange [-1, 1] value and the output
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* signal can take on any numerical values.
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*
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* @param length The length of the WaveShaperNode buffer.
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*/
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constructor(mapping?: WaveShaperMapping, length?: number);
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constructor(options?: Partial<WaveShaperOptions>);
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constructor() {
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const options = optionsFromArguments(
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WaveShaper.getDefaults(),
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arguments,
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["mapping", "length"]
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);
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super(options);
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if (
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isArray(options.mapping) ||
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options.mapping instanceof Float32Array
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) {
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this.curve = Float32Array.from(options.mapping);
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} else if (isFunction(options.mapping)) {
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this.setMap(options.mapping, options.length);
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}
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}
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static getDefaults(): WaveShaperOptions {
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return Object.assign(Signal.getDefaults(), {
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length: 1024,
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});
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}
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/**
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* Uses a mapping function to set the value of the curve.
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* @param mapping The function used to define the values.
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* The mapping function take two arguments:
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* the first is the value at the current position
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* which goes from -1 to 1 over the number of elements
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* in the curve array. The second argument is the array position.
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* @example
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* const shaper = new Tone.WaveShaper();
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* // map the input signal from [-1, 1] to [0, 10]
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* shaper.setMap((val, index) => (val + 1) * 5);
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*/
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setMap(mapping: WaveShaperMappingFn, length = 1024): this {
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const array = new Float32Array(length);
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for (let i = 0, len = length; i < len; i++) {
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const normalized = (i / (len - 1)) * 2 - 1;
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array[i] = mapping(normalized, i);
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}
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this.curve = array;
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return this;
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}
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/**
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* The array to set as the waveshaper curve. For linear curves
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* array length does not make much difference, but for complex curves
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* longer arrays will provide smoother interpolation.
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*/
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get curve(): Float32Array | null {
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return this._shaper.curve;
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}
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set curve(mapping: Float32Array | null) {
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this._shaper.curve = mapping;
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}
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/**
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* Specifies what type of oversampling (if any) should be used when
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* applying the shaping curve. Can either be "none", "2x" or "4x".
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*/
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get oversample(): OverSampleType {
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return this._shaper.oversample;
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}
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set oversample(oversampling: OverSampleType) {
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const isOverSampleType = ["none", "2x", "4x"].some((str) =>
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str.includes(oversampling)
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);
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assert(
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isOverSampleType,
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"oversampling must be either 'none', '2x', or '4x'"
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);
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this._shaper.oversample = oversampling;
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}
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/**
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* Clean up.
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*/
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dispose(): this {
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super.dispose();
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this._shaper.disconnect();
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return this;
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}
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}
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