Tone.js/examples/offline.html
2020-07-18 17:20:19 -07:00

103 lines
3 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Offline</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
<link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/>
<script src="../build/Tone.js"></script>
<script src="./js/tone-ui.js"></script>
<script src="./js/components.js"></script>
<style type="text/css">
tone-button {
margin-bottom: 10px;
}
</style>
</head>
<body>
<tone-example label="Offline Rendering">
<tone-loader></tone-loader>
<div slot="explanation">
Tone.Offline renders a chunk of Tone.js code into an AudioBuffer. An offline instance of Tone.Transport is passed into the callback which can be used to schedule events. It may take a moment to render the sound.
<br><br>
<a href="https://tonejs.github.io/docs/Tone#offline-static">Tone.Offline</a> docs.
</div>
<div id="content">
<tone-play-toggle disabled></tone-play-toggle>
</div>
</tone-example>
<script type="text/javascript">
// play the buffer with a Tone.Player when it's been generated
const player = new Tone.Player().toDestination();
const renderingPromise = Tone.Offline(({ transport }) => {
const reverb = new Tone.Reverb().toDestination();
const pannerA = new Tone.Panner(-1).connect(reverb);
const synthA = new Tone.Synth({
envelope: {
attack: 0.01,
decay: 5,
sustain: 0
},
oscillator: {
type: "sawtooth4"
}
}).connect(pannerA);
const seqA = new Tone.Sequence(((time, note) => {
synthA.triggerAttack(note, time);
}), ["A4", "G4", "G#4", "F#4", "E4"], "8n").start(0);
seqA.loop = false;
const pannerB = new Tone.Panner(1).connect(reverb);
const synthB = new Tone.Synth({
envelope: {
attack: 0.001,
decay: 3,
sustain: 0
},
oscillator: {
type: "square8"
}
}).connect(pannerB);
const seqB = new Tone.Sequence(((time, note) => {
synthB.triggerAttack(note, time);
}), ["G#4", "A4", "G4", "F4", "C4"], "8n").start("16n");
seqB.loop = false;
const bass = new Tone.MonoSynth({
envelope: {
attack: 0.01,
decay: 3,
sustain: 0.1
},
}).toDestination();
const bassSeq = new Tone.Sequence(((time, note) => {
bass.triggerAttackRelease(note, "1n", time);
}), ["C2", "C2", "F1", "F1"], "4n").start(0);
bassSeq.loop = false;
transport.bpm.value = 150;
transport.start();
// return a promise
return reverb.ready;
}, 7);
// set the buffer when it's done
renderingPromise.then(buffer => player.buffer = buffer);
renderingPromise.then(() => document.querySelector("tone-play-toggle").disabled = false);
document.querySelector("tone-play-toggle").addEventListener("start", () => player.start());
document.querySelector("tone-play-toggle").addEventListener("stop", () => player.stop());
</script>
</body>
</html>