mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-26 03:23:11 +00:00
143 lines
3.7 KiB
HTML
143 lines
3.7 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Events</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
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<link rel="icon" type="image/png" sizes="174x174" href="./favicon.png">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webcomponentsjs/2.4.3/webcomponents-bundle.js"></script>
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<link href="https://fonts.googleapis.com/css?family=Material+Icons&display=block" rel="stylesheet"/>
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<script src="../build/Tone.js"></script>
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<script src="./js/tone-ui.js"></script>
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<script src="./js/components.js"></script>
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</head>
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<body>
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<tone-example label="Events">
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<div slot="explanation">
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Tone's Event classes (<a href="https://tonejs.github.io/docs/ToneEvent">Tone.ToneEvent</a>,
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<a href="https://tonejs.github.io/docs/Loop">Tone.Loop</a>,
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<a href="https://tonejs.github.io/docs/Part">Tone.Part</a> and
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<a href="https://tonejs.github.io/docs/Sequence">Tone.Sequence</a>)
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simplify scheduling events along the Transport. Each class abstracts away calls to
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<a href="https://tonejs.github.io/docs/Transport.schedule">Transport.schedule</a> or
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<a href="https://tonejs.github.io/docs/Transport.scheduleRepeat">scheduleRepeat</a>
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and lets you create precise, rhythmic events which are startable, stoppable and loopable.
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(note that ToneEvent was called <a href="https://tonejs.github.io/docs/Event">Event</a> before Tone.js 14.x)
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</div>
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<div id="content">
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<tone-play-toggle></tone-play-toggle>
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</div>
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</tone-example>
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<script type="text/javascript">
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/**
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* KICK
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*/
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const kick = new Tone.MembraneSynth({
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envelope: {
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sustain: 0,
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attack: 0.02,
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decay: 0.8
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},
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octaves: 10,
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pitchDecay: 0.01,
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}).toDestination();
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const kickPart = new Tone.Loop(((time) => {
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kick.triggerAttackRelease("C2", "8n", time);
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}), "2n").start(0);
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/**
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* SNARE
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*/
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const snare = new Tone.NoiseSynth({
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volume: -10,
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envelope: {
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attack: 0.001,
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decay: 0.2,
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sustain: 0
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}
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}).toDestination();
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const snarePart = new Tone.Loop(((time) => {
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snare.triggerAttack(time);
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}), "2n").start("4n");
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/**
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* PIANO
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*/
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const keys = new Tone.PolySynth(Tone.Synth, {
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volume: -8,
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oscillator: {
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partials: [1, 2, 1],
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},
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}).toDestination();
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const cChord = ["C4", "E4", "G4", "B4"];
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const dChord = ["D4", "F4", "A4", "C5"];
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const gChord = ["B3", "D4", "E4", "A4"];
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const pianoPart = new Tone.Part(((time, chord) => {
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keys.triggerAttackRelease(chord, "8n", time);
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}), [["0:0:2", cChord], ["0:1", cChord], ["0:1:3", dChord], ["0:2:2", cChord], ["0:3", cChord], ["0:3:2", gChord]]).start("2m");
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pianoPart.loop = true;
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pianoPart.loopEnd = "1m";
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pianoPart.humanize = true;
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/**
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* BASS
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*/
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const bass = new Tone.MonoSynth({
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volume: -10,
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envelope: {
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attack: 0.1,
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decay: 0.3,
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release: 2,
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},
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filterEnvelope: {
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attack: 0.001,
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decay: 0.01,
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sustain: 0.5,
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baseFrequency: 200,
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octaves: 2.6
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}
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}).toDestination();
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const bassPart = new Tone.Sequence(((time, note) => {
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bass.triggerAttackRelease(note, "16n", time);
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}), ["C2", ["C3", ["C3", "D2"]], "E2", ["D2", "A1"]], "4n").start(0);
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bassPart.probability = 0.9;
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// set the transport
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Tone.Transport.bpm.value = 90;
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drawer().add({
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name: "Kick",
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tone: kick,
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open: false,
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}).add({
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name: "Snare",
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tone: snare,
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open: false,
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}).add({
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name: "Bass",
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tone: bass,
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open: false,
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}).add({
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name: "Keys",
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tone: keys,
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open: false,
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});
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// bind the interface
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document.querySelector("tone-play-toggle").addEventListener("start", e => Tone.Transport.start());
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document.querySelector("tone-play-toggle").addEventListener("stop", e => Tone.Transport.stop());
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</script>
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</body>
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</html>
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