define(["Tone/core/Tone", "Tone/component/AmplitudeEnvelope", "Tone/component/FrequencyEnvelope", "Tone/source/Noise", "Tone/signal/Signal", "Tone/component/Filter", "Tone/instrument/Instrument"], function(Tone){ "use strict"; /** * @class Tone.NoiseSynth is composed of a noise generator (Tone.Noise), one filter (Tone.Filter), * and two envelopes (Tone.Envelop). One envelope controls the amplitude * of the noise and the other is controls the cutoff frequency of the filter. * * * @constructor * @extends {Tone.Instrument} * @param {Object} [options] the options available for the synth * see defaults below * @example * var noiseSynth = new Tone.NoiseSynth().toMaster(); * noiseSynth.triggerAttackRelease("8n"); */ Tone.NoiseSynth = function(options){ //get the defaults options = Tone.defaultArg(options, Tone.NoiseSynth.defaults); Tone.Instrument.call(this, options); /** * The noise source. * @type {Tone.Noise} * @example * noiseSynth.set("noise.type", "brown"); */ this.noise = new Tone.Noise(); /** * The amplitude envelope. * @type {Tone.AmplitudeEnvelope} */ this.envelope = new Tone.AmplitudeEnvelope(options.envelope); //connect the noise to the output this.noise.chain(this.envelope, this.output); //start the noise this.noise.start(); this._readOnly(["noise", "envelope"]); }; Tone.extend(Tone.NoiseSynth, Tone.Instrument); /** * @const * @static * @type {Object} */ Tone.NoiseSynth.defaults = { "noise" : { "type" : "white" }, "envelope" : { "attack" : 0.005, "decay" : 0.1, "sustain" : 0.0, } }; /** * Start the attack portion of the envelopes. Unlike other * instruments, Tone.NoiseSynth doesn't have a note. * @param {Time} [time=now] the time the attack should start * @param {number} [velocity=1] the velocity of the note (0-1) * @returns {Tone.NoiseSynth} this * @example * noiseSynth.triggerAttack(); */ Tone.NoiseSynth.prototype.triggerAttack = function(time, velocity){ //the envelopes this.envelope.triggerAttack(time, velocity); return this; }; /** * Start the release portion of the envelopes. * @param {Time} [time=now] the time the release should start * @returns {Tone.NoiseSynth} this */ Tone.NoiseSynth.prototype.triggerRelease = function(time){ this.envelope.triggerRelease(time); return this; }; /** * Trigger the attack and then the release. * @param {Time} duration the duration of the note * @param {Time} [time=now] the time of the attack * @param {number} [velocity=1] the velocity * @returns {Tone.NoiseSynth} this */ Tone.NoiseSynth.prototype.triggerAttackRelease = function(duration, time, velocity){ time = this.toSeconds(time); duration = this.toSeconds(duration); this.triggerAttack(time, velocity); this.triggerRelease(time + duration); return this; }; /** * Clean up. * @returns {Tone.NoiseSynth} this */ Tone.NoiseSynth.prototype.dispose = function(){ Tone.Instrument.prototype.dispose.call(this); this._writable(["noise", "envelope"]); this.noise.dispose(); this.noise = null; this.envelope.dispose(); this.envelope = null; return this; }; return Tone.NoiseSynth; });